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February 24th, 2016, 09:27 PM
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Corporal
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Join Date: Apr 2015
Posts: 156
Thanks: 32
Thanked 38 Times in 29 Posts
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Re: WinSP MBT: Das Reich
Since its been a while, thought I'd check in and see how we're doing for a 1.0 release. I don't doubt real life caught up with you a few times though, Monty, just hoping everything is alright!
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February 28th, 2016, 06:39 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 852
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Thanked 176 Times in 97 Posts
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Re: WinSP MBT: Das Reich
Quote:
Since its been a while, thought I'd check in and see how we're doing for a 1.0 release. I don't doubt real life caught up with you a few times though, Monty, just hoping everything is alright!
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I re-did the heavy tanks (1970s vintage onwards) over the last couple of days. Updated icons and armour stats. I am done with that now. One more check. Then the red phone rings (so to speak), you guys get first dibs, the rest 24 hours later.
SOON.
I've made some improvements to the scenarios too. I noticed the maps on two were out of whack. I also have some settings (morale, hitting etc) that better reflect the weather conditions.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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March 2nd, 2016, 10:29 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 852
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Re: WinSP MBT: Das Reich
Update!
In the last three days I over-hauled all of my SPGs etc. It turns out they were not behaving as they should do in the game. I had put them into the wrong .shp files. I've fixed that problem and updated the OOBs.
I cannot think of anything else that needs doing - other than text files - and I'm not going to hold things up until they are all done because let's face it, it will take forever.
So keep an eye on your PMs.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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March 2nd, 2016, 03:49 PM
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Corporal
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Join Date: Apr 2015
Posts: 156
Thanks: 32
Thanked 38 Times in 29 Posts
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Re: WinSP MBT: Das Reich
I had a passing thought the other day, and I know you're just finishing up a huge project that's been a labor of love. But have you given thought to doing a "Monty's Cut" of SPWW2? I always tweak the German WW2 OOB since its a bit of a dog's breakfast despite DRG's best efforts, so I was wondering aloud to myself what you would do if you could overhaul it haha. Don't take this as a demand, more just someone musing aloud 
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March 2nd, 2016, 07:11 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,409
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Thanked 645 Times in 429 Posts
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Re: WinSP MBT: Das Reich
Quote:
Originally Posted by Wiking
I always tweak the German WW2 OOB since its a bit of a dog's breakfast despite DRG's best efforts, so I was wondering aloud to myself what you would do if you could overhaul it haha. Don't take this as a demand, more just someone musing aloud 
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What exactly do you want tweaked? I may have it in my huge SP ammunition dump.
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March 2nd, 2016, 07:32 PM
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Corporal
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Join Date: Apr 2015
Posts: 156
Thanks: 32
Thanked 38 Times in 29 Posts
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Re: WinSP MBT: Das Reich
I was more curious about what Monty would do if he were to tackle it. But in particular just little things like implementing the engineering half-tracks, the smaller size Sdkfz 251 and 250 sprites that he uses in Das Reich. Better LBM's for some of the vehicles (Sdkfz 221 and 222 come to mind), and especially some proper camo sprites for all of the vehicles: the Polish campaign markings with the brown and grey, the Spring 1942 camo patterns with the first applications of dark yellow over grey, etc. Just things here and there.
Hell, I'd love it if I could have some properly camo'd Infantry sprites for the Germans.
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