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August 18th, 2002, 04:08 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Does SEIV Need Income?
Actually the fourth resource are supplies.As ive said many times space is a dangerous place and in LR its downright lethal.The Eating think may be possible.I imagine make a planet have the inherent ability to drain organics.I could be wrong.Id also like to see tax's like surely there a people living in Space Colonies and what not and they must pay tax's.Thats why in LR all stations except exclusivly military ones generate small sums of money.Also you can build Leisure Cruisers that make pop happy and gets some money for your coffers.
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August 18th, 2002, 04:12 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Does SEIV Need Income?
Supplies in standard SE4 are not really a resource. It is too easy to aquire an infinite supply. I only consider the classic three in SE4 to be resources, and so that's why I said "Fourth resource"
If you were so include a limited supply mod and the labour effect you would be up to Five resources.
[ August 18, 2002, 03:13: Message edited by: Suicide Junkie ]
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August 18th, 2002, 09:08 AM
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Lieutenant General
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Join Date: Jan 2001
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Re: Does SEIV Need Income?
Oouuphhh, when I open this thread I was expecting some spin-off discussion about how much money MM made  and how we are going to support SEIV when Sharpnel goes out of business
Instead it is a benign discussion about the game itself  Well, rename "minerals" to $, "mineral mines" to "NY stock exchange" and the concept of galactic war financing become obvious. Or do you really expect to pay your crew members wages in rocks ? 
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August 19th, 2002, 05:40 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Does SEIV Need Income?
Well gold is a mineral...
Personally I enjoy the absence of a monetary system, at least for some empires, because money is really a social population manipulation system, which not all empires would require.
It would be interesting if some empires needed to worry about internal political and monetary problems, and others didn't.
I would like to see population consuming resources (should be different types and amounts for different species - not everyone eats orgs).
I could also see places for labor, trained labor, and robot labor as resources. Certain empires could also be required to feed and not "jettison" nonproductive population, as well.
PvK
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August 19th, 2002, 06:03 PM
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Re: Does SEIV Need Income?
Quote:
Originally posted by PvK:
Well gold is a mineral...
Personally I enjoy the absence of a monetary system, at least for some empires, because money is really a social population manipulation system, which not all empires would require.
PvK
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Truly...a less specific system allows for much more modification/imagination. It's easy enough to believe that all of these financial transactions are taking place in the background of the SEIV universe. In fact, many details of the operation of the empire must be occuring in the background. Diplomatic missions, supply convoys, in-system commerce and trade, trade between species, individual citizens watering their lawns, etc. It's true that some modifications to the resource system would be nice...but too much would simply create a clutter and make an already complex game all that more "busy". Personally, I would rather concentrate on galactic domination than on balancing my books...that's what accounting slaves are are for. I can fuss over the intricacies of economics when paying my credit card bills.
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August 20th, 2002, 01:30 AM
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Corporal
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Join Date: Jan 2001
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Re: Does SEIV Need Income?
I Personaly would like to see some sort of income.
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August 20th, 2002, 01:49 AM
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Colonel
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Re: Does SEIV Need Income?
Quote:
Originally posted by Lemmy:
hmm,......and with the cash you could buy hightech ships from independent merchants.
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This would make a good "Event" if it could be worked in 
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