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Old September 13th, 2017, 08:47 PM
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SaS TrooP SaS TrooP is offline
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Default Re: Tank machine guns

Piwbl, just about BMGs... not sure if you ever sat in one of those. You have very poor vision and X/Y axis mobility. You are limited to ironsights rather than main gun aiming devices.
In short: you give up your effective firing range for protected gunner. Makes sense to me.


And now - since a wishlist is open - allow infantry units equipped with underbarrel grenade launchers to fire smoke at longer distance like assault guns
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Old September 13th, 2017, 10:34 PM
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Default Re: Tank machine guns

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Originally Posted by SaS TrooP View Post

And now - since a wishlist is open - allow infantry units equipped with underbarrel grenade launchers to fire smoke at longer distance like assault guns

Well the wishlist already includes 60 items so " open " isn't quite the right word......more like " overloaded " .... That said, I will tack this onto the end of the list.......but don't hold your breath for this.......a GL as modeled by the code is not handled the same as say.......a 50 or 60 mm mortar which can have separate smoke rounds. There is nothing to tack a designated smoke round to
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Old September 16th, 2017, 02:28 PM

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Default Re: Tank machine guns

Quote:
Originally Posted by SaS TrooP View Post
Piwbl, just about BMGs... not sure if you ever sat in one of those. You have very poor vision and X/Y axis mobility. You are limited to ironsights rather than main gun aiming devices.
In short: you give up your effective firing range for protected gunner. Makes sense to me.
I haven't seat in one of those, but is there much difference from turret mounted TMG, often in the same mountings in armoured cars and old tanks?... (I'm letting alone CMGs, which usually have rigid mounting and sights common with a gun). In the game there's a huge difference 10 vs 24 hexes. On the other hand, many - or maybe most - BMGs had optical sights with some magnification (like Polish wz.25 in TKS tankette, Soviet DT, Besa...)
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