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Old November 16th, 2017, 11:56 PM
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Default Re: Good Scenario For Practice With Artillery?

Quote:
Originally Posted by jivemi View Post
Been noticing for several months now, in scenarios and campaigns, that when a single mortar tube in a battery section runs out of HE, then the quick-shift method for HE results in a smoke mission instead, and for ALL mortar sections of that caliber. Not sure if it affects batteries with single tubes, or regular field artillery. Anyone else seen this, or is this normal?

Here are a couple saves for illustration:
Normal.

The code looks at the line 0 weapon in a multiple weapon element, and since that has no HE then smoke is chosen as the default ammo type in that case.

If you want HE then press the HE button and then shift.
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