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August 23rd, 2002, 03:29 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: Things we\'d like to see in the next patch
Oh, just something approaching the complexity of Nethack would be nice.  Actually, it would be nice if populations kept their own characteristics, etc., when captured (instead of just atmosphere type).
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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August 23rd, 2002, 03:47 PM
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Corporal
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Join Date: Mar 2002
Location: Washington DC
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Re: Things we\'d like to see in the next patch
Gentlemen,
I would like to see improved ground combat. Currently it seems like a default assualt setting where the attacker alwyas wins. (At least that is the state of affiars in my AI games.)
The poor AI is never prepared for ground assualts.
Having this be an option (ie tactical or strategic just like the space combat) would be interesting.
I miss being able to Fleet bases. I used to fleet them around critical planets and worm holes. It made tracking them much easier.
I don't really care about the supply issue, so if they could find some way for us to fleet bases again I would be very happy.
Cheers!
Trajan
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'To slander, Trajan paid little heed, and he was no slave of anger.'
-Dio Cassius, Book LXVIII
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August 23rd, 2002, 08:52 PM
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Private
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Join Date: Aug 2002
Location: Mich, USA
Posts: 25
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Re: Things we\'d like to see in the next patch
I believe in the SETTING.TXT you can make it so you can add bases. The line is something like this add bases to fleet = FLASE. Just change it to true. 
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August 24th, 2002, 12:16 AM
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Private
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Join Date: Aug 2002
Location: Mich, USA
Posts: 25
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Re: Things we\'d like to see in the next patch
Here is another item I would like that the treaties of Protactor and subjuation would let you use their space yards and supply depots.
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August 24th, 2002, 04:57 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
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Re: Things we\'d like to see in the next patch
I would like to see Ruin teck tree. Example; your ship discovers a componet on a ruin world, then a teck field pops up on the research menu.So player can research further. whata you guys think?.
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August 24th, 2002, 05:52 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Things we\'d like to see in the next patch
HEMAN: Moddable.
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August 24th, 2002, 06:04 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Things we\'d like to see in the next patch
It is moddable but it might still be worth to be included in "official" SEIV.
I personally want better balance of weapons - just check out many recent discussions on this forum about how ubber-powerfull are PPB and how completely, utterly useless are torpedos and graviton hellbores. Yes, it is all moddable but it is still so much better to have "balanced" default SE.
[ August 24, 2002, 05:05: Message edited by: oleg ]
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