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  #1  
Old August 23rd, 2002, 03:29 PM
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Default Re: Things we\'d like to see in the next patch

Oh, just something approaching the complexity of Nethack would be nice. Actually, it would be nice if populations kept their own characteristics, etc., when captured (instead of just atmosphere type).
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Old August 23rd, 2002, 03:47 PM

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Default Re: Things we\'d like to see in the next patch

Gentlemen,

I would like to see improved ground combat. Currently it seems like a default assualt setting where the attacker alwyas wins. (At least that is the state of affiars in my AI games.)

The poor AI is never prepared for ground assualts.

Having this be an option (ie tactical or strategic just like the space combat) would be interesting.

I miss being able to Fleet bases. I used to fleet them around critical planets and worm holes. It made tracking them much easier.
I don't really care about the supply issue, so if they could find some way for us to fleet bases again I would be very happy.

Cheers!
Trajan
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  #3  
Old August 23rd, 2002, 08:52 PM
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Default Re: Things we\'d like to see in the next patch

I believe in the SETTING.TXT you can make it so you can add bases. The line is something like this add bases to fleet = FLASE. Just change it to true.
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Old August 24th, 2002, 12:16 AM
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Default Re: Things we\'d like to see in the next patch

Here is another item I would like that the treaties of Protactor and subjuation would let you use their space yards and supply depots.
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Old August 24th, 2002, 04:57 AM

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Default Re: Things we\'d like to see in the next patch

I would like to see Ruin teck tree. Example; your ship discovers a componet on a ruin world, then a teck field pops up on the research menu.So player can research further. whata you guys think?.
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Old August 24th, 2002, 05:52 AM

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Default Re: Things we\'d like to see in the next patch

HEMAN: Moddable.
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Old August 24th, 2002, 06:04 AM
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Default Re: Things we\'d like to see in the next patch

It is moddable but it might still be worth to be included in "official" SEIV.

I personally want better balance of weapons - just check out many recent discussions on this forum about how ubber-powerfull are PPB and how completely, utterly useless are torpedos and graviton hellbores. Yes, it is all moddable but it is still so much better to have "balanced" default SE.

[ August 24, 2002, 05:05: Message edited by: oleg ]
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