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  #1  
Old August 25th, 2002, 12:28 AM

Gorgo Gorgo is offline
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Default Re: Things we\'d like to see in the next patch

Something which will probably never come: If combat replay in simultaneous games would show which components are damaged, I would become a collector of classic battles and never leave the house again. This would really help to understand what's going on in battles.
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Old August 25th, 2002, 05:02 AM

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Default Re: Things we\'d like to see in the next patch

Anyone have any idea if there actually is another patch planned or just work on SEV?
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Old August 25th, 2002, 08:08 AM
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Fyron Fyron is offline
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Default Re: Things we\'d like to see in the next patch

SEV is a long ways off.
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Old August 25th, 2002, 11:19 AM

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Default Re: Things we\'d like to see in the next patch

Actually, Tim Brooks (?) told me that the combat engine game would be out early next year and SEV would be out by the mid/late part of next year....
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Old August 25th, 2002, 11:36 AM
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Default Re: Things we\'d like to see in the next patch

to use the vernacular, "w00t."
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  #6  
Old August 25th, 2002, 12:00 PM

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Default Re: Things we\'d like to see in the next patch

Puke: Huh?
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Old August 29th, 2002, 04:00 AM
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Default Re: Things we\'d like to see in the next patch

Other things I would like to see as an improvement to the human/computer interface:
1) The numbers in the empire menu line up properly and commas used to separate thousands and millions. This is a really easy fix.
2) Counter-intelligence projects in Empires/Intelligence/Counter-intelligence does not fail. If it is at the top of the list, it is "topped off". We shouldn't have to micromanage this.

Other thoughts:
1) Resource storage. Now, it is a all or nothing thing. I'd like to see the computer allocate temporary storage if there isn't enough "regular storage available". It could "charge" the ratio of temporary storage/regular storage for whatever is in "temporary storage." to cover rust, spoilage, theft etc because it is not a good storage facility. So a small amount in temporary storage (relative to permanent storage) would not be too expensive...but a large amount will be. For example,
-regular storage 100,000
-temporary storage 50,000
-Cost of temp/stor 25,000 (50,000/100,000)(50,000)

2) $$$$ Here we are in a sophisticated universe and we can only barter! I'd like to see a medium of exchange introduced. Some thoughts are:
-Populace can be taxed affecting their happiness
-Projects require money
-Minerals/organics/radioactives can be bought and sold on the open market with money. Maybe on a sliding scale...the more you buy the greater the cost per unit and the more you sell the less money you get per unit. So there would still be an incentive to contact other players [Edit: to] exchange resources for money.

[ August 29, 2002, 03:02: Message edited by: tbontob ]
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