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Old August 30th, 2002, 01:03 AM

klausD klausD is offline
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Default Re: Things we\'d like to see in the next patch

Hi!
I am also not for introducing "money" as rescource. Money is the human expression of having an abstract trade medium. In SE4 there are not very many human societies. Most are Aliens. Its not at all sure that an alien society developes concepts like banks, stock exchanges or money. Thats why we should concentrate rather on "hard" resources which every race can see, feel, touch, swallow and use for warwarfe.

But I am for more different resource types. Why having a limit on 3 resource types? I think the amount of resources a game can have should NOT be hardcoded. It should be moddable. Then we could have rare resources for special components for example. ("hey lets trade 10000 organics against 100 polymorphus crystals because I wanna buy 5 hypercomputer III components for my new cruiser design")

IMO this would be an valuable addition to the existing resource system.

To the suggestions of dogscoff:

"-limited supply generation"

Oh yes this is a good idea. Additionally there should be the possibility to transfer supply points manually form one ship to another. The automatic transfer is not really satisfying.

"-Minimum population to operate facilities. If there's not enough population for all your facilities, you have to shut some of them down."

I am also for this, but the problem is that in the beginning the most planets have just 1 POP. this means that you cannot operate facilities ohn fresh planets. Thus I would suggest for not shutting facilities down if they dont have enough pop. They should rather operate at an lower rate (50% efficiency or so)

"-Population keeps *all* of it's attributes when repatriated, not just the atmosphere it breathes.

-Facilities that can increase/ reduce the maximum population limit of a planet.

-independent migration of population. "

This ideas are really good. They improve the game IMO much. I like also the social ideas of dogscoff.

Another things I would like to see

-short range fighters: cheaper fighters which cannot operate on the system map, just in tactical combat.

-space docks which are used only for building space units. (fighters, drones etc.)

-army camps which are used only for building ground units.

-more differenciated ground combat system. It should honor different ground unit designs but it should also be simple. (please no second "fading suns" or "space general")

-the possibility to get "rumors" of different parts of the galaxy. These rumors should be false or true. For example the message should be delivered in form of a lucky event, or in form of a special intelligence mission or in form of having automatic infos about operations of allies and neighbours. (because you have different own organizations - abstract- operating in the other territory. )

Sorry for my bad English

Klaus
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