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Old April 4th, 2019, 10:47 AM
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Default Re: Infantry class differences, MG fire modes while delaying

It would help to know what era interests you.

For example if your interested in say the British in North Africa you could do something like:

WW2 Long CG Setup
Player 1: Great Britain
Change Start Date to February 1941
Set preferences to at least 3000 Battle Points (you don't have to spend them all) and the map to say 70x70 (or if you want a smaller one 50x50)

Select North Africa

Purchase (just a suggestion):

A0 British HQ (you)

HQ Company:
B0 = FOO Vehicle (Dingo AOP) <- Be vary careful with this unit, you want him to survive to gain experience so as to get better.
C = Mortar Platoon (3in Mortar Sec)
D = AT-Gun Troop/T (2 Pdr AT-Gun, Light Lorry)
E = AA-Gun Section (40mm Boofors)

F = Rifle Company (select the 2nd Medium Infantry unit with the Boys AT-Rifle and for the Infantry selection pick the one with the LMG)
J = Patrol+ (this will be cross attached to the F rifle company)
K = Engineer Pl (this will be cross attached to the F rifle company)
L = Machinegun PL (this will be cross attached to the F rifle company)
M = Valentine Troop (this will be cross attached to the F rifle company)

That will cost about 1021 points and give you a nice small company sized force to trash about with.

You don't need to buy conscripts and have them updated over time, most first line units will gain experience if they survive over time. Same with 'elite' units, such as pioneers or engineers, they generally start off at the national level for their ratings and it takes time to get them to more experienced levels.

Recommend you start off smallish with a company or two.
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