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  #1  
Old September 6th, 2002, 08:59 PM
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Default Re: Things we\'d like to see in the next patch

In Tactical Combat, I'd like to be able to set individual ships on auto, rather than it being all or none the way it is now.
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  #2  
Old September 6th, 2002, 09:38 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Things we\'d like to see in the next patch

I've wanted to have auto-movement and auto-fire as seperate options, like they were in SE III. Still ask once in a while. You never know when MM might actually do something. I asked for the hotkeys to disable or enable all weapons at once for months before he finally did that.

Being able to individually tag ships as AI controlled is an interesting idea. I'll add that to my list.
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  #3  
Old September 7th, 2002, 08:53 AM
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Default Re: Things we\'d like to see in the next patch

This would be probably for SE V not for a patch but anyway:
1.) The possibility to give a weapon one or several families of component/facilities as target. You could then expand dramatically the special weapons you have now, e.g. a weapon that destroys only allegiance subverters or religious talisman.
2.) For every weapon a line of the shield level they can skip: 0 = no shield skipping; 1 = skips shield level 1 and so on.
3.) Introduce shield levels: you could create a almost never ending race of research for higher shield levels and weapons that can defeat them.
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  #4  
Old September 7th, 2002, 10:03 AM
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Default Re: Things we\'d like to see in the next patch

I'd like to be able to research a small tech tree that enabled additional population growth on a planet that had reached it's maximum based on planet size. Super Skyscrapers, Underground or Orbiting population habitats, etc. that added a percentage increase or a fixed # of additional population...
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Old September 7th, 2002, 07:00 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Q:
This would be probably for SE V not for a patch but anyway:
1.) The possibility to give a weapon one or several families of component/facilities as target. You could then expand dramatically the special weapons you have now, e.g. a weapon that destroys only allegiance subverters or religious talisman.
In a similar vien how about a way to aim a weapon. You could select targetting priorites for your weapons. ie aim for the engines or weapons. aiming could be done such that your chance to hit would be less but would increase your chance to hit a certain component
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Old September 7th, 2002, 10:43 PM

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Default Re: Things we\'d like to see in the next patch

I'd like to see a "Shield Damage Multiplier" added to every weapon. So if you wanted to do quad damage to shields, set it to four. Want to do 20% more, set it to 1.2 . That would allow the new Weapon Damage Types to be removed and let us use various levels of shield damage along side special Weapon Damage Types. You could make an engine damaging weapon that did half damage to shields, etc. Easy change too.
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Old September 9th, 2002, 01:24 AM
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Default Re: Things we\'d like to see in the next patch

How about a way to edit a message that was sent in game! How many times have you sent a message only to realize later in your turn you want to add or change something in it.
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