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September 8th, 2002, 03:08 PM
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Lieutenant Colonel
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Mylon:
Space yard construction. Apparently the minimum a space yard can construct per turn is 2000 of each resource. I would like to see this minimum removed to reflect large penalties, such as those found in Proportions.
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Me confused. What do you mean by this? Space Yards can construct with less than 2000 if they are on slow build or if you take a negative in Construction for your Race.
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September 8th, 2002, 03:49 PM
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Corporal
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Re: Things we\'d like to see in the next patch
In Proportions, when I build a space yard II my production shoots up from about 500 or so per turn to 2000.
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September 8th, 2002, 07:48 PM
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Shrapnel Fanatic
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Re: Things we\'d like to see in the next patch
Perhaps the spaceyard 2's are just that much better than not having a space yard.
Space yards ARE affected by the population modifiers.
Take a look at the abilities tab, and add up all those modifiers to SY rate, then multiply by the base rate of your yard.
What you might be seeing is:
Empire Base Planet Mineral Usage Rate := 500 instead of 2000.
So you only get 500 build rate until you finish your spaceyard...
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September 8th, 2002, 10:20 PM
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Corporal
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Re: Things we\'d like to see in the next patch
Actually, it seems that if the modifiers would set the space yard rate to less than 2000 resources per turn, it is set to 2000 resources per turn. When I have 40M population or so I have a -60% modifier. The modifier is still there after building the space yard, but the production still makes a dramatic jump. Thus, bonuses apply quite well, but only limited penalties actually apply in that the space yard constructs 2000 instead of the advertised 2500.
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September 8th, 2002, 10:35 PM
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National Security Advisor
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Re: Things we\'d like to see in the next patch
Again, I'm not seeing this in my Proportions game. Planet with SY II, 80m people- 1370 build rate.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 9th, 2002, 09:10 AM
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Corporal
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Re: Things we\'d like to see in the next patch
I would like to see seperate Componets that can generate research or intell points. Example ; Research Station  . This was in the Jim bob poll, but i dont know the reason this didnt make to the patch v1.78.
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September 9th, 2002, 10:20 AM
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General
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Re: Things we\'d like to see in the next patch
Quote:
would like to see seperate Componets that can generate research or intell points.
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Yeah, we've been asking for this forever, but I guess Aaron just doesn't like the idea.
As for the crew thing... I'd love to have a really involved crew management system. Each ship would require a certain number of crew to operate, according to size, and how many weapons, engines and so on it has.
Different amounts of crew would affect the ship's performance, kind of an extension to the current "destroy crew quarters and lose half your movement" situation. Crew members could be killed in combat, boarding attempts and random events, and so it would be important to carry some "spares". Of course you'd need extra crew quarters to house them.
Anyway crews would have to be recruited from planets (maybe even tracking their racial abilities=-) and could be transferred from ship to ship. That way you could rescue a crew from a crippled ship by sending out another ship with extra crew quarter space or some free cargo space. It would make boarding parties and allegiance subverters far more interesting as well=-) Throw in morale tracking as well and you'd have a brilliant system. Micromanagemnt hell, but a brilliant sytstem.
More ideas:
How about an option to NOT display unexplored systems of the galaxy map? It kind of narks me that you can see the general "shape" of the galaxy and can guess where some warp points are going to and from before you have explored the whole map.
Oh, and how about if ships that had been taken over with the Allegiance Subverter had a chance to overcome their psychic programming and convert back for a few (strategic or tactical) turns?
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