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  #1  
Old September 8th, 2002, 10:35 PM

Phoenix-D Phoenix-D is offline
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Default Re: Things we\'d like to see in the next patch

Again, I'm not seeing this in my Proportions game. Planet with SY II, 80m people- 1370 build rate.

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  #2  
Old September 9th, 2002, 09:10 AM

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Default Re: Things we\'d like to see in the next patch

I would like to see seperate Componets that can generate research or intell points. Example ; Research Station . This was in the Jim bob poll, but i dont know the reason this didnt make to the patch v1.78.
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  #3  
Old September 9th, 2002, 10:20 AM
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Default Re: Things we\'d like to see in the next patch

Quote:
would like to see seperate Componets that can generate research or intell points.
Yeah, we've been asking for this forever, but I guess Aaron just doesn't like the idea.

As for the crew thing... I'd love to have a really involved crew management system. Each ship would require a certain number of crew to operate, according to size, and how many weapons, engines and so on it has.

Different amounts of crew would affect the ship's performance, kind of an extension to the current "destroy crew quarters and lose half your movement" situation. Crew members could be killed in combat, boarding attempts and random events, and so it would be important to carry some "spares". Of course you'd need extra crew quarters to house them.

Anyway crews would have to be recruited from planets (maybe even tracking their racial abilities=-) and could be transferred from ship to ship. That way you could rescue a crew from a crippled ship by sending out another ship with extra crew quarter space or some free cargo space. It would make boarding parties and allegiance subverters far more interesting as well=-) Throw in morale tracking as well and you'd have a brilliant system. Micromanagemnt hell, but a brilliant sytstem.

More ideas:
How about an option to NOT display unexplored systems of the galaxy map? It kind of narks me that you can see the general "shape" of the galaxy and can guess where some warp points are going to and from before you have explored the whole map.

Oh, and how about if ships that had been taken over with the Allegiance Subverter had a chance to overcome their psychic programming and convert back for a few (strategic or tactical) turns?
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Old September 10th, 2002, 03:15 PM
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Default Re: Things we\'d like to see in the next patch

I'd like to see either a larger combat area, or less rounds in combat. The effect is that I would like to see unarmed ships actually capable of outrunning (in combat) armed ships. If a ship moves too far on the combat map, this could be reflected by movement on the system map, with the ship that moved being down one movement point for that turn. It seems rather silly for ships to get stuck against the "edge" and then pounded by dreadnaughts.
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  #5  
Old September 10th, 2002, 07:39 PM

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Default Re: Things we\'d like to see in the next patch

1 · The ability of editing the orders list for ships, with the posibility of change the orders order and delete them.

2 · Displaying a note when the units that you are trying to build in a planet will not fit in the storage space of the planet.

3 · Some type of "Auto launch units" order.
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  #6  
Old September 10th, 2002, 08:22 PM

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Default Re: Things we\'d like to see in the next patch

The encryption of the .exe and savegames is a great feature that i like very much.

But please switch it off for the maps so we have the possibility to code our own editors (with all the missing features like generation of single systems, cut & paste ...).
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  #7  
Old September 10th, 2002, 09:10 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Things we\'d like to see in the next patch

Quote:
I'd like to see either a larger combat area, or less rounds in combat.
In settings.txt, there is:
number of space combat turns := 30
Number of Ground combat turns := 10

I'd reccommend setting the ground combat turns down to 1 or 2 as well as fiddling with space combat. Set like that, battles for a homeworld can take a year!
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