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September 20th, 2002, 01:46 AM
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Colonel
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by QuarianRex:
I don't know if anyone has mentioned this yet. What I would really like to see is the order of planetary cargo damage to be reversed.
Currently, planets see their fighters, mines, troops, and satellites get wiped out before the weapon platforms even get touched. If they could reverse that so the largest units (the weapon platforms) get smoked first then you might actually be able to get some interesting ground combats (the defending troops not being previously wiped out to protect the weapon platforms).
Does anyone know why it was set up like this? In ship combat components tend to get damaged from largest to smallest and I can't see why it would be reversed for planets.
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I did not see it in the history.txt but I believe this has already been changed. At least I conquered several planets with weapon platforms and troops on it and my ships only destroyed the weapon platforms before my troops landed. They had to fight againts the enemy troops and militia together (Version 1.78)
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September 20th, 2002, 01:52 AM
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National Security Advisor
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Re: Things we\'d like to see in the next patch
Atrocities, that won't work currently. Units cannot hold cargo, even if you mod them to have cargo components.
Geoschmo
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September 20th, 2002, 01:54 AM
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Shrapnel Fanatic
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Re: Things we\'d like to see in the next patch
I thought as much, I have never tried it myself, just trying to offer an avenue of exploration.
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September 19th, 2002, 02:45 PM
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Brigadier General
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Re: Things we\'d like to see in the next patch
Afraid Geo is right. I tried it also.
What do you and Geo have to say on the "Arcs of Fire?" Good idea, bad idea? Go ahead and criticize, I can take it. My idea is that it would make ship speed in combat more valuable.
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September 19th, 2002, 05:47 PM
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Shrapnel Fanatic
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Re: Things we\'d like to see in the next patch
Quote:
7. (May already exsist) A way to disable the frelling Fleet Leader during tatical combat. I have lost way to many ships because of them trying to follow the GD leader and using up all their moves freaking out like a GD grasshopper on a hot plate!
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CTRL-(1-9) sets ships to be members of the matching fleet number.
CTRL-0 sets the ships to have no fleet designation. This applies to leaders as well.
You can also go into the orders menu and select clear fleet designation, or clear all fleet designations.
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September 19th, 2002, 06:05 PM
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Major
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Suicide Junkie:
quote: 7. (May already exsist) A way to disable the frelling Fleet Leader during tatical combat. I have lost way to many ships because of them trying to follow the GD leader and using up all their moves freaking out like a GD grasshopper on a hot plate!
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CTRL-(1-9) sets ships to be members of the matching fleet number.
CTRL-0 sets the ships to have no fleet designation. This applies to leaders as well.
You can also go into the orders menu and select clear fleet designation, or clear all fleet designations. You can also set "all ships break formation" in the strategies screen (I think that's where it is). Then you don't have to worry about weird formation movements in strategic combat...
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September 19th, 2002, 06:08 PM
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Major
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by QuarianRex:
Does anyone know why it was set up like this? In ship combat components tend to get damaged from largest to smallest and I can't see why it would be reversed for planets.
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Actually, I think ship armor is damaged from smallest to largest, and other components are typically damaged largest to smallest... but I think there's some randomness involved as well, because sometimes I see engines get destroyed before weapons...
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