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  #1  
Old September 27th, 2002, 05:56 PM

ckotchey ckotchey is offline
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Default Re: Things we\'d like to see in the next patch

Here's one...
When I start my turn, for example, let's say I've built 5 colonizers, so I have 5 identical Messages in my turn log. I go to the 2nd one, and click "goto", which takes me to the ship, so I do my things with that ship. I bring the log back up, but the list is "reset" with the "cursor" on the first entry in the log...so I can't remember now...did I just handle the message for the 2nd colonizer? the third? I think when it comes up, the "current" item should be remembered from the Last time I had it open.
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Old September 27th, 2002, 06:03 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by ckotchey:
Here's one...
When I start my turn, for example, let's say I've built 5 colonizers, so I have 5 identical Messages in my turn log. I go to the 2nd one, and click "goto", which takes me to the ship, so I do my things with that ship. I bring the log back up, but the list is "reset" with the "cursor" on the first entry in the log...so I can't remember now...did I just handle the message for the 2nd colonizer? the third? I think when it comes up, the "current" item should be remembered from the Last time I had it open.
Yes, I sumbitted something similar to MM requesting "goto next[previous] log entry" HOTKEYS which would send you to the next[previous] location and show you the appropriate log entry. That way you could quickly go through the log and take actions on any entry as required.

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Old September 27th, 2002, 07:13 PM

ckotchey ckotchey is offline
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Default Re: Things we\'d like to see in the next patch

A minor thing, I'd like to see three different images used for the Mineral, Organics, and Radioactives storage facilities - each color coded...as it is now, they are all he same, and all green, so my first impulse is to think that they are all organics storage facilities.
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Old September 27th, 2002, 07:30 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Things we\'d like to see in the next patch

There are three components near the end of the components images that would work very well for storage facilities.

Just do a bit of copy & paste, and change the picture numbers.
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Old September 29th, 2002, 10:10 PM

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Default Re: Things we\'d like to see in the next patch

100 waypoints.... Hell... 5000... that way we cannot run out of waypoints.
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Old September 30th, 2002, 05:59 PM
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Default Re: Things we\'d like to see in the next patch

While we are talking about waypoints, I would like to see a system similar to "Empire Deluxe", which is a pretty old DOS based game which is as addicting as SE4.

Basically, in ED you had "paths". There were 3 different kinds: land unit, air units and sea units. Paths could be chained together with no limit on the number of legs. This made production of units in the inner parts of your empire very easy to set up so that new units eventually made it to your forward staging areas or battle areas.

In SE4, this would translate into being able to link waypoints to waypoints and make each leg only apply to selected ship types. This would fix one of my pet peeves: if you want to move a ship a long distance, you have to manually tell it where to resupply along the way. I believe you can turn on the resupply minister, but once he activates, the remainder of the ship's orders get lost.

If only the linked waypoint option was implemented (with increased number of waypoints) this would be a great improvement. Then we could set up paths linking inner shipyard areas to the front lines having the ship resupply as necessary along the way.

Slick

[edit: spppelling]

[ September 30, 2002, 17:01: Message edited by: Slick ]
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Old October 2nd, 2002, 01:24 AM
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Default Re: Things we\'d like to see in the next patch

Hmm, I've yet to play a game where I needed all ten waypoint slots that we get now.
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