.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 1st, 2019, 02:42 PM

anlubue anlubue is offline
Corporal
 
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
anlubue is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

Quote:
Originally Posted by sigeena View Post
Well. I'll hate to be your type of Fallschirm. I wouldn't like to be dropped next to my enemy.

That's why I spoke to the Oberkommando of Wehrmacht, and demanded that my men's iron crosses should be already awarded before the battle. (The Führer's little beard trembled a little when I brought up my idea. You can say he acts a bit stubborn on unconventional ideas and he also mumbles when he gets upset.)

No joking, I wanted to drop my men where they are in relative safety. On a free surface ideally. But each time they end up next to their enemy. (60 high x 100 long so I am not really surprised)

Heavier AT weapons, geballte Ladung and Pzhm 3, checking of HEAT values ...

Oh, now I think I understand? Of course, I should also remember that possibly enemy tanks are waiting for my soldiers? So far, my FJg have only had to fight against enemy infantry and I never thought of that.

Thank you all much for your answers!

[DRG: ... and that is why we offer a wide variety of choices]
You have really done a great job! Maybe I should probably read the manual instead of modifying my oob ... otherwise I do not have much of all the possibilities?


Thanks again to all
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.