.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #201  
Old September 27th, 2002, 07:13 PM

ckotchey ckotchey is offline
Corporal
 
Join Date: Aug 2002
Location: Apalachin, NY
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
ckotchey is on a distinguished road
Default Re: Things we\'d like to see in the next patch

A minor thing, I'd like to see three different images used for the Mineral, Organics, and Radioactives storage facilities - each color coded...as it is now, they are all he same, and all green, so my first impulse is to think that they are all organics storage facilities.
Reply With Quote
  #202  
Old September 27th, 2002, 07:30 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Things we\'d like to see in the next patch

There are three components near the end of the components images that would work very well for storage facilities.

Just do a bit of copy & paste, and change the picture numbers.
Reply With Quote
  #203  
Old September 29th, 2002, 10:10 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Things we\'d like to see in the next patch

100 waypoints.... Hell... 5000... that way we cannot run out of waypoints.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #204  
Old September 30th, 2002, 05:59 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Things we\'d like to see in the next patch

While we are talking about waypoints, I would like to see a system similar to "Empire Deluxe", which is a pretty old DOS based game which is as addicting as SE4.

Basically, in ED you had "paths". There were 3 different kinds: land unit, air units and sea units. Paths could be chained together with no limit on the number of legs. This made production of units in the inner parts of your empire very easy to set up so that new units eventually made it to your forward staging areas or battle areas.

In SE4, this would translate into being able to link waypoints to waypoints and make each leg only apply to selected ship types. This would fix one of my pet peeves: if you want to move a ship a long distance, you have to manually tell it where to resupply along the way. I believe you can turn on the resupply minister, but once he activates, the remainder of the ship's orders get lost.

If only the linked waypoint option was implemented (with increased number of waypoints) this would be a great improvement. Then we could set up paths linking inner shipyard areas to the front lines having the ship resupply as necessary along the way.

Slick

[edit: spppelling]

[ September 30, 2002, 17:01: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
  #205  
Old October 2nd, 2002, 01:24 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Things we\'d like to see in the next patch

Hmm, I've yet to play a game where I needed all ten waypoint slots that we get now.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #206  
Old October 4th, 2002, 05:19 AM

HEMAN HEMAN is offline
Corporal
 
Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
HEMAN is on a distinguished road
Default Re: Things we\'d like to see in the next patch

Things we'd like to see in the next patch;
(1) Moddable Ministers to fine tune them?.

(2) A list of all highest (numbers) features for the game so modders will know the limits (example max systems 255. Max pop/Max damage/facilitys etc.

Ferengi Rules of Acquisition #89 Ask not what your profits can do for you,but what you can do for your profits.
Reply With Quote
  #207  
Old October 5th, 2002, 05:13 AM

Foreman Foreman is offline
Private
 
Join Date: Oct 2002
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
Foreman is on a distinguished road
Default Re: Things we\'d like to see in the next patch

Features I do want:

- Trade or buy ally populations, or any other peaceful ways to have populations with different breathing air.
- Make intelligence actions important and deadly, not a just-for-fun option like now.
- Adjustable ship movement ratio between battle and tactic turns. Currently its fixed at 50%.
- A new game option : round moving range : moving horizontal/vertical costs 2 move points and diagonal costs 3 move points. Also the range checker shall be revised.
- Classify fighters to interceptors and bombers, which is majorlly designed to attack other fighters and ships respectively.
- Some weapon that can make splash damage, and maybe even presist several turns during battle.
- Familiar environment/suitable breathing air bonuses for defending side during ground battles. And maybe some new local military facilities that can enhance these bonuses.
Reply With Quote
  #208  
Old October 5th, 2002, 05:18 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Things we\'d like to see in the next patch

"- Make intelligence actions important and deadly, not a just-for-fun option like now."

Comm Mimic, Ship Insurrection, and Puppet Political parties aren't good enough?

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #209  
Old October 5th, 2002, 07:41 AM
Chronon's Avatar

Chronon Chronon is offline
Sergeant
 
Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Chronon is on a distinguished road
Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by HEMAN:
Things we'd like to see in the next patch;
(1) Moddable Ministers to fine tune them?.
I agree wholeheartedly! I would love to be able to entrust the ministers with the truly tedious tasks like moving population around and have them do it the way I wanted them to. This would allow me to focus on the empire level decisions.
Reply With Quote
  #210  
Old October 5th, 2002, 02:17 PM

Foreman Foreman is offline
Private
 
Join Date: Oct 2002
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
Foreman is on a distinguished road
Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Phoenix-D:
"- Make intelligence actions important and deadly, not a just-for-fun option like now."

Comm Mimic, Ship Insurrection, and Puppet Political parties aren't good enough?

Phoenix-D
They are good, but:
- Lv1~3 Applied Intelligence researching cost is expensive.

- intelligence center is also taking a space of facility, which could be used to build researching center. And 500 researching points are much better than 500 intelligence points, because technology makes you grow rapidly.

- Overall, most current intelligence projects are too specific. Special projects are important, but regular information collection is necessary, and some long-term information sources shall be available.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.