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October 5th, 2002, 05:13 AM
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Private
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Join Date: Oct 2002
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Re: Things we\'d like to see in the next patch
Features I do want:
- Trade or buy ally populations, or any other peaceful ways to have populations with different breathing air.
- Make intelligence actions important and deadly, not a just-for-fun option like now.
- Adjustable ship movement ratio between battle and tactic turns. Currently its fixed at 50%.
- A new game option : round moving range : moving horizontal/vertical costs 2 move points and diagonal costs 3 move points. Also the range checker shall be revised.
- Classify fighters to interceptors and bombers, which is majorlly designed to attack other fighters and ships respectively.
- Some weapon that can make splash damage, and maybe even presist several turns during battle.
- Familiar environment/suitable breathing air bonuses for defending side during ground battles. And maybe some new local military facilities that can enhance these bonuses.
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October 5th, 2002, 05:18 AM
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National Security Advisor
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Re: Things we\'d like to see in the next patch
"- Make intelligence actions important and deadly, not a just-for-fun option like now."
Comm Mimic, Ship Insurrection, and Puppet Political parties aren't good enough?
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 5th, 2002, 07:41 AM
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Sergeant
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Location: Connecticut, USA
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by HEMAN:
Things we'd like to see in the next patch;
(1) Moddable Ministers to fine tune them?.
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I agree wholeheartedly! I would love to be able to entrust the ministers with the truly tedious tasks like moving population around and have them do it the way I wanted them to. This would allow me to focus on the empire level decisions.
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October 5th, 2002, 02:17 PM
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Private
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Phoenix-D:
"- Make intelligence actions important and deadly, not a just-for-fun option like now."
Comm Mimic, Ship Insurrection, and Puppet Political parties aren't good enough?
Phoenix-D
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They are good, but:
- Lv1~3 Applied Intelligence researching cost is expensive.
- intelligence center is also taking a space of facility, which could be used to build researching center. And 500 researching points are much better than 500 intelligence points, because technology makes you grow rapidly.
- Overall, most current intelligence projects are too specific. Special projects are important, but regular information collection is necessary, and some long-term information sources shall be available.
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October 5th, 2002, 03:15 PM
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Lieutenant General
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Foreman:
Features I do want:
- Classify fighters to interceptors and bombers, which is majorlly designed to attack other fighters and ships respectively.
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It is already present in SE IV. You can make separate designs for fighters and bombers, assign them completely different strategies and even make AI build whatever mix you like ! In fact, some custom AIs do exactly just that. Several mods, for example Proportions, also have a nice selection of specialized weapons for "fighters" and "bombers".
[ October 05, 2002, 14:17: Message edited by: oleg ]
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October 5th, 2002, 08:37 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Things we\'d like to see in the next patch
Quote:
Trade or buy ally populations, or any other peaceful ways to have populations with different breathing air.
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You can do that now by trading ships loaded with population. Whatever's in the ship's cargo goes with it.
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October 6th, 2002, 01:47 AM
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Colonel
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Re: Things we\'d like to see in the next patch
Is there any new patch coming up actually?
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