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October 5th, 2002, 03:15 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Foreman:
Features I do want:
- Classify fighters to interceptors and bombers, which is majorlly designed to attack other fighters and ships respectively.
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It is already present in SE IV. You can make separate designs for fighters and bombers, assign them completely different strategies and even make AI build whatever mix you like ! In fact, some custom AIs do exactly just that. Several mods, for example Proportions, also have a nice selection of specialized weapons for "fighters" and "bombers".
[ October 05, 2002, 14:17: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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October 5th, 2002, 08:37 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Things we\'d like to see in the next patch
Quote:
Trade or buy ally populations, or any other peaceful ways to have populations with different breathing air.
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You can do that now by trading ships loaded with population. Whatever's in the ship's cargo goes with it.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 6th, 2002, 01:47 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Things we\'d like to see in the next patch
Is there any new patch coming up actually?
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October 6th, 2002, 06:15 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Mylon:
Unless population bonuses are changed (10% for an extra 1 billion?) then I really don't see the point in allowing extra population through a facility. If you just want the population without the production bonus, you can "harvest" excess population from the planet with a cargo ship.
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Well, I did mod my settings.txt to give higher bonuses for various population levels. With a facility that gives a population bonus, it could be possible to boost the populations of smaller planets above points where you get an additional bonus.
That and the other thing about space habitats is something I've thought of from time to time. O'Neill colonies and such. 
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...can you and your associates arrange that for me, Mr. Morden?
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October 6th, 2002, 10:07 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Things we\'d like to see in the next patch
Quote:
Is there any new patch coming up actually?
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I can recall at least two mentions of bugs that the beta testers' current build has already fixed, but no rumors of a release date.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 9th, 2002, 09:17 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Things we\'d like to see in the next patch
What I would really, really, REALLY like to see is for us to have the capacity to program how our ships and fleets do battle.
Over fifteen years ago (Is it really that long?  ), a game was written for the Apple whereby robots fought with sensors, weapons, movement etc. Using boolian, we would program the robot and then match it agains others.
It was a hoot. And a lot of fun.
If this could be done over 15 years ago, it should not be difficult to implement it into this game.
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Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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October 9th, 2002, 06:05 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Things we\'d like to see in the next patch
I'd like to see mounts that can add an ability to a component.
I don't know if this could work but how about the ability to use more than one mount?
Mounts that could affect the ROF of a weapon would be good.
A restricted field add to the tech areas. Ex; You have tech A, you can research tech B or tech C, you choose B and now you can not research C. This would add a new element for modders to work with.
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This is the 21st century, right? Then where the hell is my flying car?
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