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November 1st, 2002, 04:56 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by jimbob:
Perhaps if someone opens a new thread - Platinum II -
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Done. 
[ November 01, 2002, 02:56: Message edited by: DavidG ]
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November 1st, 2002, 05:38 AM
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First Lieutenant
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Re: Things we\'d like to see in the next patch
David: Thanks for the new poll. I went and voted first thing.
Heman: Good to see you've joined the dark side my friend  Remember, the more warp types, the better the FTL modelling!!! While I may have voted for one type of new warp point type, I'm really hoping for a kettle full.
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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November 1st, 2002, 08:20 AM
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Corporal
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Re: Things we\'d like to see in the next patch
THANKS DAVID for making this POLL.
DAVID & JIMBOB you know what 2 i voted for  .
My idea to adjust, Indiv ministers,didnt make it  ? OH well.We know those Indiv ministers arent up to par, especially pop transport for me.Is the only minister i will use with the gitters.
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November 1st, 2002, 01:58 PM
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Lieutenant Colonel
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by HEMAN:
My idea to adjust, Indiv ministers,didnt make it ? OH well.
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Well I scanned this thread fairly quick so I'm sure I missed a few good ideas. I tried to keep the list somewhat short and things I thought would be patchable as opposed to such a big task it would be more for a new Version,.
[ November 01, 2002, 12:12: Message edited by: DavidG ]
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November 1st, 2002, 05:45 PM
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Corporal
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Re: Things we\'d like to see in the next patch
Love the warp point ideas listed by jimbob, just wondering if anyone had suggested "wandering" points that move around the system coordinates (randomly) as well. You could also combine such points with the periodic (or other) points for an added dash of flavor.
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November 1st, 2002, 06:29 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Things we\'d like to see in the next patch
A nice to have idea: Increase production of a Space Yard by putting a "Habitation Component" on it and filling it with population.
I don't expect it to happen. It would be nice way to use excess pop.
[ November 01, 2002, 17:19: Message edited by: Gryphin ]
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November 2nd, 2002, 05:14 AM
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General
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Re: Things we\'d like to see in the next patch
I just got an idea from the Ancient Ruins thread.
It'd be interesting to see a Intel project or a event take place that causes you to lose techs. Like someone could run a Intel project to break in and steal taht tech and destroy any copys of it that you may still have. Thus causing you to drop 1 level in that specific area of technology. This would suck if it happened to you but it would really add to the game a bit more. Comments or ideas?
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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