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November 2nd, 2002, 07:41 AM
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Shrapnel Fanatic
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Re: Things we\'d like to see in the next patch
It is encrypted to prevent people from cheating in MP games. MM will never unencrypt it, so there is no point in trying to get it done. 
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November 2nd, 2002, 08:05 AM
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Private
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Join Date: Oct 2002
Location: London, Ont.
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Re: Things we\'d like to see in the next patch
Quote:
It is encrypted to prevent people from cheating in MP games. MM will never unencrypt it, so there is no point in trying to get it done. [Wink]
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Nope, Sorry, Don't follow your statement at all. How does encrypting the map file prevent MP cheating?? Most MP games disable map saving and never save a copy at game creation, as the game file is encrypted, one has security. But we are taking about another file there.
So if the "save map" feature is on, or if for some reason the map is supplied, I can just load the file into the map editor and see everything. How does encryting the *map file* help prevent cheating?
In fact I see no reason for it other than MM didn't want it to be ascii and doesn't want to have to explain a binary fomat. Likely they just ripped the code for reading/writing the map section of the game file into the map editor, and that is why it is encrypted. 
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-Dan
L++++ GdY $!+ Fr- C--- SdP T!- Sf A M++ Mp! RNSP Pw? Fq Nd Rp G++++ AuO
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November 3rd, 2002, 07:36 AM
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Sergeant
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Re: Things we\'d like to see in the next patch
A couple of things that I don't think have been mentioned:
--The option at game setup to view all, allied, or none of the treaties of known empires, like it is now for score.
--The ability to make AI's create one (and only one) ship/base within a system with a particular component. Then, AI's might effectively use components that give system-wide abilities. Then Rollo might put the Orbital Mind Control Lasers into DNM.
Otherwise, my biggest requests are movable/resizable windows, wheel-mouse support, the ability to save and reopen simultaneous turns, the ability to sort by planet type in the Planets screen, and restrictive racial techs.
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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November 3rd, 2002, 07:46 AM
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First Lieutenant
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Re: Things we\'d like to see in the next patch
kalthalior: Moving warp points, brilliant!
HEMAN: And your deeds will be rewarded my friend
- jimbob
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
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November 6th, 2002, 06:28 PM
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BANNED USER
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Re: Things we\'d like to see in the next patch
A nice to have feature:
I would like to be able to do a Multi Add to the Construction Cue when a planet has more than one Space Ship Yard with out going into the build que.
The reason: I'm lazy. I can't remember all of the numbers of the Space Ship Yards. I really don't want to name all of them.
So there I am:
10 Space Ship Yards with non sequential numbers.
Shif Click, Choose the ones I want to Multi Add, Add the ship, Done.
I can dream.
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November 7th, 2002, 01:19 AM
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Private
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Join Date: Oct 2002
Location: London, Ont.
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Re: Things we\'d like to see in the next patch
Quote:
The reason: I'm lazy. I can't remember all of the numbers of the Space Ship Yards. I really don't want to name all of them.
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I, of course, have the opposite problem. I would like to rename more. It would be nice if the next patch would allow one to re-name a mothballed ship (as you can refit it while being mothballed).
I would also like to re-name systems that I control (i.e. control all the inhabited planets) but I suspect this is more difficult.
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-Dan
L++++ GdY $!+ Fr- C--- SdP T!- Sf A M++ Mp! RNSP Pw? Fq Nd Rp G++++ AuO
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November 7th, 2002, 07:43 AM
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General
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Re: Things we\'d like to see in the next patch
Ok, I'm posting another idea in this thread since the other thread is mainly for the options from the poll.
I got to think about a new type of weapon. Call it "Shock Wave Device"
Oh, BTW, this would probably have to be for the next SE game, beit SEV or whatever.
But what it would do is once you use the device in battle, it would send a shockwave of damage a certain amount of distance away from your ship. Level I would go like distance 2.
Level II would go 4.
Level III could go 6 and so on up to a max of say 8 or 10.
I think at level I it could do damage 300 at 1 sector, 200 at 2 sector.
Level II would do damage 350 at 1 sector, 300 at 2 sector, 250 at 3 sector and 200 at 4 sector.
Level III would do damage 400 at 1 sector, 350 at 2 sector, 300 at 3 sector, 250 at 4 sector, 200 at 5 sector, and 150 at 6 sector.
And so on and so forth.
This would probably be pretty hard to put in I would imagine but it would be awesome to see.
To balance it, it would be uber expensive, and it would destroy the ship that used it. Causing ones to not build as many as they cost alot for a '1 time use' so to speak.
Any ideas on this?
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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