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  #1  
Old November 3rd, 2002, 07:36 AM
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Quikngruvn Quikngruvn is offline
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Default Re: Things we\'d like to see in the next patch

A couple of things that I don't think have been mentioned:

--The option at game setup to view all, allied, or none of the treaties of known empires, like it is now for score.
--The ability to make AI's create one (and only one) ship/base within a system with a particular component. Then, AI's might effectively use components that give system-wide abilities. Then Rollo might put the Orbital Mind Control Lasers into DNM.

Otherwise, my biggest requests are movable/resizable windows, wheel-mouse support, the ability to save and reopen simultaneous turns, the ability to sort by planet type in the Planets screen, and restrictive racial techs.

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  #2  
Old November 3rd, 2002, 07:46 AM
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Default Re: Things we\'d like to see in the next patch

kalthalior: Moving warp points, brilliant!

HEMAN: And your deeds will be rewarded my friend

- jimbob
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  #3  
Old November 6th, 2002, 06:28 PM

Gryphin Gryphin is offline
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Default Re: Things we\'d like to see in the next patch

A nice to have feature:
I would like to be able to do a Multi Add to the Construction Cue when a planet has more than one Space Ship Yard with out going into the build que.
The reason: I'm lazy. I can't remember all of the numbers of the Space Ship Yards. I really don't want to name all of them.
So there I am:
10 Space Ship Yards with non sequential numbers.
Shif Click, Choose the ones I want to Multi Add, Add the ship, Done.
I can dream.
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  #4  
Old November 7th, 2002, 01:19 AM
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Default Re: Things we\'d like to see in the next patch

Quote:
The reason: I'm lazy. I can't remember all of the numbers of the Space Ship Yards. I really don't want to name all of them.
I, of course, have the opposite problem. I would like to rename more. It would be nice if the next patch would allow one to re-name a mothballed ship (as you can refit it while being mothballed).

I would also like to re-name systems that I control (i.e. control all the inhabited planets) but I suspect this is more difficult.
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  #5  
Old November 7th, 2002, 07:43 AM
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Default Re: Things we\'d like to see in the next patch

Ok, I'm posting another idea in this thread since the other thread is mainly for the options from the poll.

I got to think about a new type of weapon. Call it "Shock Wave Device"
Oh, BTW, this would probably have to be for the next SE game, beit SEV or whatever.
But what it would do is once you use the device in battle, it would send a shockwave of damage a certain amount of distance away from your ship. Level I would go like distance 2.
Level II would go 4.
Level III could go 6 and so on up to a max of say 8 or 10.
I think at level I it could do damage 300 at 1 sector, 200 at 2 sector.
Level II would do damage 350 at 1 sector, 300 at 2 sector, 250 at 3 sector and 200 at 4 sector.
Level III would do damage 400 at 1 sector, 350 at 2 sector, 300 at 3 sector, 250 at 4 sector, 200 at 5 sector, and 150 at 6 sector.
And so on and so forth.
This would probably be pretty hard to put in I would imagine but it would be awesome to see.

To balance it, it would be uber expensive, and it would destroy the ship that used it. Causing ones to not build as many as they cost alot for a '1 time use' so to speak.

Any ideas on this?
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  #6  
Old November 7th, 2002, 07:52 AM

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Default Re: Things we\'d like to see in the next patch

I'm trying to picture a shock wave moving through vaccumm..this ain't happening.

Just need to change the name.

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  #7  
Old November 7th, 2002, 03:08 PM

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Default Re: Things we\'d like to see in the next patch

A few fantacy ideas:
Area Affect Weapons
Affects
1 square at range 1 with say 90 Hit Points
3 Squares at rage 2 with 30 Hit Points
5 squares at range 3 with 10 Hit Points

Bouys Launcher
If it could launch
30, 60, and 90 Hit Point Bouys
that explode on impact.
in a "line"
They could be destroyed by PDC. These might slow down the advace of a threat while you pummle it with longer range weapons.

Multi Target Weapon
It will hit any target in the line of fire with each target recieving less damage.

Hard coding for these probalby makes them unlikley.

I refuse to profer a logical how it works for any of these.
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