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November 15th, 2002, 02:51 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Things we\'d like to see in the next patch
I suppose the easiest way would be to jot down the research log Messages you've recieved for the Last few turns since sending the previous tech exchange.
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Things you want:
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November 23rd, 2002, 06:18 PM
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Corporal
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Join Date: Jan 2001
Location: Riverside,Ca,USA
Posts: 90
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Re: Things we\'d like to see in the next patch
I would really like drones to be recoverable. In a recent game I tried to make a go with drones. I think as a weapon system they have potential.
The problem. Every once and a while an intel mission would get through and take over say a repair ship. It dies instantly but now there were 80 drones floating around with nothing targetable in range.
After the third time this happend I just gave up. It takes many,many turns to equip a drone armed fleet just to have it go poof. I gould also see this happening with a random encounter.
"Admiral Karg in route to the evil Drang systems encounters a Drang Colony ship. "Better make sure we kill it" and orders the entire fleet to fire 120 drones at the vessel. "But wont we need those when we engage the Drang Battle Fleet" pipes up an ensign. "Silence we may lose to the Battle Fleet but at least we made sure some civillians are dead".
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I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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November 26th, 2002, 01:48 PM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
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Re: Things we\'d like to see in the next patch
I would like facility tags for moons to display. Currently, they only display for the main planet. Kind of a disadvantage for no atmosphere players, but I guess they get the benefit of colonization obscurement (others have to click on the square to see the planet is inhabited).
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November 27th, 2002, 02:26 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Things we\'d like to see in the next patch
Rich04, Thank you for explaining the problem so humorously.  I sent an email to Malfador a while back asking for Drones launched in combat to be recoverd at the end of combat, and to leave drones launched in strategic mode as un recoverable. I see that as a nice compromise between what he apparently wants drones to be, and what many players would like them to be. Haven't heard anything though.
One thing you could do is include a transport in your fleet that has no launchers and only leave a few or none in the launcher ship until you are to the target. Not a perfect solution, but it helps in some cases.
Geoschmo
[ November 26, 2002, 12:26: Message edited by: geoschmo ]
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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November 26th, 2002, 07:34 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Things we\'d like to see in the next patch
I would like to see the Movement Replay done the way they do maps of navel battles.
A line showing the path of the fleet
A Blip showing where engagements take place
It would get messy with all of the different paths.
This of course would require a major rewrite of code. Still, It would be nice.
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November 27th, 2002, 02:09 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Things we\'d like to see in the next patch
Sortable Reports 
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 27th, 2002, 09:10 AM
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Private
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Join Date: Nov 2002
Location: Austria
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Re: Things we\'d like to see in the next patch
One thing I'd like to see for aeons is more intelligence in the AI on using population transport & colony ship loading when I have planets/populations with different breathing habits. It always annoys me when my minister tries to fill up population on an oxygen planet with methane breathers or tries to colonize a methane planet with nitrogen people.
I have mailed this to the designers many times but never got any reaction from them.
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