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November 28th, 2002, 01:03 AM
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Corporal
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Join Date: Oct 2001
Location: La Coruña, Spain
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Herby666:
One thing I'd like to see for aeons is more intelligence in the AI on using population transport & colony ship loading when I have planets/populations with different breathing habits. It always annoys me when my minister tries to fill up population on an oxygen planet with methane breathers or tries to colonize a methane planet with nitrogen people.
I have mailed this to the designers many times but never got any reaction from them.
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In general terms, the minister AI sucks 
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So it shall be written...
So it shall be done...
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January 2nd, 2003, 06:59 AM
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Corporal
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Join Date: Jan 2002
Location: Hawaii
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Re: Things we\'d like to see in the next patch
Here is a suggestion:
Have an option to control the number of ships per fleet.
Some people like to have hundreds of ships in a fleet some people might like having maybe 10. Having this option will of course limit the AI to this number also. This kinda forces players to design their fleets more.
My personal preference would be maybe 15-20 ships per fleet.
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January 2nd, 2003, 07:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Things we\'d like to see in the next patch
You can already control how many ships you put into a fleet. You can make as many fleets as you want.
[ January 02, 2003, 05:22: Message edited by: Imperator Fyron ]
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January 2nd, 2003, 08:03 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by tesco samoa:
Sortable Reports
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Right on!
Especially the construction report! 
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Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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January 2nd, 2003, 08:13 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by dogscoff:
Actualy I'd like to see tech tradnig/ gifting made a little more clear. Instead of having to gift
ship construction
ship construction
ship construction
ship construction
to give SC IV, I think you should click a tech to gift/ trade and then a popup box should ask you what level you want.
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Good idea Dogscoff
A slight improvement on your idea is that the next level of what you have is ticked, so if you only want 1 level, all you have to do is hit return.
In other words, if you have Ship Con2, Ship Con3 will be ticked. Only if you want more than 1 level will you have to manually change it.
It would be nice to have a pop-up box for the level you want to give too. This way you will not be giving level 3 when you think you are trading level 2 or level 1.
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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January 2nd, 2003, 08:40 AM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
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Re: Things we\'d like to see in the next patch
put in a merge with fleet command (like they did in Stars! ) to add ships to a fleet at a specific location automatically instead of sending ships to specific location then once they get there having to manually add them to the fleet.
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January 2nd, 2003, 07:14 PM
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Corporal
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Join Date: Jan 2002
Location: Hawaii
Posts: 92
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Imperator Fyron:
You can already control how many ships you put into a fleet. You can make as many fleets as you want.
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Fyron thanks, after you said this, I went into the AI files and walaa there it is, what was I thinking.
[ January 02, 2003, 17:20: Message edited by: Wizarc ]
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