.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #21  
Old November 24th, 2013, 05:11 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: #3 The Road to El-Arish

65 is okay I got a marginal, lost 2 Sherman's & did not risk capturing last 3 victory hexes.
AI has 20 vision so be wary.
__________________
John
Reply With Quote
  #22  
Old November 24th, 2013, 08:08 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: #3 The Road to El-Arish

I would avoid scenario 73 I gave up after a few turns, facing superior armour & 5 Apaches.
Might try playing from the other side moving just the Apaches reckon you could get all the vehicles easy enough.
__________________
John
Reply With Quote
  #23  
Old November 24th, 2013, 09:11 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: #3 The Road to El-Arish

The intent of scenarios like that is replay value. You are challenged to try to do better the second time based on what you learned the first time. That said if you are handed your head on a plate there isn't a lot of incentive to have that happen again but so much of that depends on the player, his experience and his "morale". However, there have been a huge number of changes over the years and it doesn't surprise me that some of them may need a tweak to get back to the original intent of the victory conditions. However, that doesn't mean every scenario a players loses needs adjustment but in this case I felt #3 did and it really wasn't much. I've put 73 on the list to investigate


Don
Reply With Quote
  #24  
Old November 24th, 2013, 10:11 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: #3 The Road to El-Arish

[quote=jivemi;822977]
Quote:
Originally Posted by gila View Post
Quote:
Originally Posted by jivemi View Post
Yeah, but as we used to say in the US Army, close only counts in horseshoes and hand grenades :-). A loss is still a loss, but maybe a better player could win it in 12 turns. Pretty challenging though.



They're 10 and 11 turns respectively--the variant gives you more infantry and arty too--which IMO is asking the impossible, at least for #63 (haven't played #64 yet). Fourteen turns each might give you a fighting chance for an MV. And yes, I've already bumped them up on my own; just waiting for positional memories to fade before having another go. Wish me luck, I'll need it.
I'll admit that it's a tough,but does every battle have to be balanced?
More times than not there totally not equal or the avantange swings to one side or the other,depending on numerical or just plain skill of the commander,look at Alexander he was always out numbered but still won.
There is alot research done on historical battles to make them accurate as possible i'm sure,and sometimes you are lucky not to get a major disaster
I play it as it is most of time,adding more turns can make the difference,although not the way as the designer intended,but who's watching over you anyways
Reply With Quote
The Following User Says Thank You to gila For This Useful Post:
  #25  
Old November 25th, 2013, 08:17 AM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
jivemi is on a distinguished road
Default Re: #3 The Road to El-Arish

Quote:
Originally Posted by Imp View Post
65 is okay I got a marginal, lost 2 Sherman's & did not risk capturing last 3 victory hexes.
AI has 20 vision so be wary.
Thanks for the warning. It's a delay so it should be easier, but I played #62 Kuneitra--a defend for the Israelis--and "only" got a marginal. The Syrians managed to grab a VH west of the trench but there was still enough point differential for the win.

So far out of about 15 scenarios I've only two DV's to show for it: #1 Obong-ni Ridge and #50 Kalilah. Kalilah is Blackard's first AIW scenario and it's an assault, but it seemed heavily weighted in Israel's favor. It may well be historical, since they didn't seem to need their reinforcements (unless the Jordanians overrun the AO who's hanging out on a proverbial limb).

Anyway MBT is really fun, not to mention demanding of the godlike commander's skill, flexibility, and crisis management .

@gila: No scenarios shouldn't have to be balanced. As you mention many historical battles were mismatches so this may be reflected in the game. Still, it would be nice to know sometimes if you're facing a seriously uphill fight.

Last edited by jivemi; November 25th, 2013 at 08:25 AM.. Reason: added message
Reply With Quote
  #26  
Old December 20th, 2016, 07:59 AM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
jivemi is on a distinguished road
Default Re: #3 The Road to El-Arish

Update--Finally got back to this venerable chestnut after an interval of 3 years. Still rather tough with 13 turns (3 more than the original) as it took two restarts and a reload on turn 4 in the last iteration after coming back cold from a real-life interruption. Very rewarding though to finally get into the chicken coop after a nerve-wracking desert end-run. Final score 2271:616 despite the loss of 3 tanks, 4 APCs and the usual sacrificial lambs.

Enclosed are some saves for illustration. Cheers and happy holidays!
Attached Files
File Type: rar el-Arish T4.rar (58.5 KB, 412 views)
File Type: rar el-Arish T8.rar (66.1 KB, 417 views)
File Type: rar el-Arish T12.rar (73.7 KB, 424 views)
File Type: rar el-Arish T14.rar (67.6 KB, 427 views)
Reply With Quote
  #27  
Old July 11th, 2020, 02:24 PM

Pibwl Pibwl is offline
Captain
 
Join Date: Apr 2011
Location: Poland
Posts: 886
Thanks: 85
Thanked 241 Times in 174 Posts
Pibwl is on a distinguished road
Default Re: #3 The Road to El-Arish

I've found this thread while wondering, if anybody ever won with Israel I must admit I play not too often and first I obtained rather easy victory for Egypt. After changing sides, despite my efforts, the AI did the same for Egypt... I gave it another try, and another, with several saves, and finally felt like the "Groundhog Day" - you learn what to do, but would you know it the first time?.. The problem is, that the Archers fire, but you can't see them for several turns, and then you're running out of time. Last time I was fortunate to locate them quite quickly, while sending the halftracks with part of SP artillery to the northern flank. The final result was a draw with some 1020:1500.

As a sidenote, Israeli para sniper has a sound of SMG or something like this - is it correct?
Reply With Quote
  #28  
Old July 11th, 2020, 03:09 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: #3 The Road to El-Arish

What you found was an error that is bordering on ancient.

The 4 Israeli Para snipers ( U430-U433 ) point the sniper rifle to sound 55 as the unitweapon Sound. Problem is.....there is no sound 55 in MBT and never has been so the game is picking the closest sound based on the weapon data for that rifle. Those units should be pointing to sound 61 like the rest of the Israeli snipers.

Now changed in the master. If you don't play secure PBEM you can change it in your OOB
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #29  
Old July 12th, 2020, 04:12 AM
Felix Nephthys's Avatar

Felix Nephthys Felix Nephthys is offline
Corporal
 
Join Date: May 2011
Location: CA, USA
Posts: 128
Thanks: 101
Thanked 67 Times in 39 Posts
Felix Nephthys is on a distinguished road
Default Re: #3 The Road to El-Arish

Quote:
Originally Posted by DRG View Post
What you found was an error that is bordering on ancient.

The 4 Israeli Para snipers ( U430-U433 ) point the sniper rifle to sound 55 as the unitweapon Sound. Problem is.....there is no sound 55 in MBT and never has been so the game is picking the closest sound based on the weapon data for that rifle. Those units should be pointing to sound 61 like the rest of the Israeli snipers.

Now changed in the master. If you don't play secure PBEM you can change it in your OOB
This actually just reminded me of a funny error in MBT scenario 51 AIW: Bir Gifgafa 11/56. Israeli unit A1 is a jeep but when it moves it makes the sound of a horse. Not really a problem at all, more funny than anything else, but I thought you should know.
__________________
"Never get out of the boat" Apocalypse Now
Reply With Quote
  #30  
Old July 12th, 2020, 08:48 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Exclamation Re: #3 The Road to El-Arish

Quote:
Originally Posted by Felix Nephthys View Post

This actually just reminded me of a funny error in MBT scenario 51 AIW: Bir Gifgafa 11/56. Israeli unit A1 is a jeep but when it moves it makes the sound of a horse. Not really a problem at all, more funny than anything else, but I thought you should know.

That's another on bordering on ancient. For whatever reason, the scenario designer decided the Jeep needed to be hobbled and for the speed he picked ( 6 ) the game thinks it's horse-drawn for that unit class.

I have corrected this by increasing the speed to 9. It's an easy fix using the in-game editor.

Thanks for pointing it out
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.