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Old December 3rd, 2020, 04:46 PM
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Default Re: [WIP] Campaign - Breakout!

Core units can be made reinforcements for one particular battle in the campaign. If you are trying to make the battle less "set piece" where the player has the time to clear the area of AT weapons with infantry before bringing tanks forward having units come on as reinforcements allows that to happen and if you set up a lower chance of them arriving on a set turn you add another dimension of uncertainty to the battle.

This started off with Retlt saying he only brought tanks forward when he suspected the area was free of AT guns and you suggested less time and that is a perfectly valid and simple way to give players less time to do things " by the numbers"..but so is starting them further from the battle and making some re-inforcements does much the same but in a different way.

There are lots of ways to cut down on the time players have to accomplish their task but certainly cutting back the turns a bit might do that with less work
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