Re: Helo News game related.
I dont know, in my experience high end Russian helos are so resilient that AI uses them almost like Tiger tanks in 1943 and gets away with it. Most of the time, I hit them only when stationary and use an ATGM. On one hand, it enables the AI not to lose 500 points in an instant. On the other hand, it enables unrealistic tactics like the one mentioned before (plus, there are also PBEM games...)
Regarding helos, it would be interesting if the flying artillery tactic could be implemented as in this war (helos unleashing rockets in an upwards arc as an ad hoc artillery). Perhaps it would be a good idea if rocket armed helos could have bombardment ability.
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