Re: Omaha Beach - Scen #9
Big buildings use a particular larger graphic that is removed if the "key hex" is destroyed. Then the big building graphic goes away and is replaced by a 1 hex rubble graphic as with any other bult up area rubble.
The key hex is not necessarily "part" of the building AFAIR - there are a couple of them where the key hex is on the paved part "outside" the house part.
Any damage to the area "under" the big building graphic causes individual rubble hexes as the hex is flagged as built up area.
This has been the case since the original SP1 came out way back, it is how it has always been - and is baked into the original SSI code. It seems to have been a quick "kludge fix" to let the game have these factories and hangars etc. Multiple hex buidlings have always been squirrely because they were a kludge, leading to road hexes being marked as "BUA", laying and then deleting "large" buildings when making maps leaving hexes marked as BUA (as they dont clear their area properly) and so on since the game debuted.
Any attempt to "fix" that would be a horrendous effort to fix the original kludge that SSI introduced. That wont be happening.
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