Quote:
Originally Posted by dTerm
If I understood you correctly, that's what you are looking for.
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That is what I observed as well but I belive when this happens it is a "false rough" which is why the building disappears and why it reapears when you load the save as a multi hex building cannot exist on a rough hex
If you build a map with a large rough area when you put the building down on the rough and check the registration hex you will find it reports being paved. I think this is part of the problem as I belive it should be clearing down to clear terrain not paved but when it is hit hard with arty and it is given a rough classification that is when the buildings go away and a save and restart then shows that rough hex as paved just as it would if you were building a map with multi hex buildings over rough
SOMEWHERE in that is the key but with this we may have found the lock the key fits into
I think too that is why some old maps that have had terrain put down and re-done a few times leave invisible roads that are only detected when you run the cursor over them or you notice your unit moves further than you think it should
I also think this is an
O L D issue