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  #1  
Old September 2nd, 2002, 07:27 AM
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Default Re: Fast construction

That's a huge amount of racial points being spent there. I don't think that design would be very effective in a (normal) PBW game.
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Old September 2nd, 2002, 08:16 AM

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Default Re: Fast construction

Engineers (NOT workers), Temporal, Hardy Industrialists, and maxed ship yard rate costs 6000 points. Ow.

On a fully filled jublient homeworld, it gives you 11kt building per turn. Fully filled Huge world gives 13kt.

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  #3  
Old September 2nd, 2002, 08:07 PM
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Default Re: Fast construction

This sounds great, but can your economy keep up? My bet is that half your space yards will be idle due to lack of resources.... or you will build half as many space yards, a self defeating proposition either way.

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Old September 2nd, 2002, 08:18 PM
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Default Re: Fast construction

That's why I said it wouldn't be a very effective strategy.
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Old September 2nd, 2002, 08:40 PM
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Default Re: Fast construction

But early in the game it can give an edge, you will construct colony ships in 2 turns instead of 3.
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Old September 2nd, 2002, 09:10 PM
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Default Re: Fast construction

Quote:
Originally posted by Ruatha:
But early in the game it can give an edge, you will construct colony ships in 2 turns instead of 3.
With all the bonuses mentioned here, you could build them in one!

All you need for 2 turn construction is a rate of 2400. Your homeworlds do that easily and if you crank construction attribute by 20%, so do all the rest. No need for any more.

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Old September 2nd, 2002, 09:28 PM
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Default Re: Fast construction

My HWs always build colony ships in 2 turns. Well... at least until I get SY IIIs, when they build them in 1 turn.
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