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September 2nd, 2002, 07:27 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fast construction
That's a huge amount of racial points being spent there. I don't think that design would be very effective in a (normal) PBW game.
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September 2nd, 2002, 08:16 AM
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National Security Advisor
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Re: Fast construction
Engineers (NOT workers), Temporal, Hardy Industrialists, and maxed ship yard rate costs 6000 points. Ow.
On a fully filled jublient homeworld, it gives you 11kt building per turn. Fully filled Huge world gives 13kt.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 2nd, 2002, 08:07 PM
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Captain
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Re: Fast construction
This sounds great, but can your economy keep up? My bet is that half your space yards will be idle due to lack of resources.... or you will build half as many space yards, a self defeating proposition either way.
Kim
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September 2nd, 2002, 08:18 PM
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Shrapnel Fanatic
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Re: Fast construction
That's why I said it wouldn't be a very effective strategy. 
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September 2nd, 2002, 08:40 PM
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Major General
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Re: Fast construction
But early in the game it can give an edge, you will construct colony ships in 2 turns instead of 3.
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September 2nd, 2002, 09:10 PM
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Captain
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Re: Fast construction
Quote:
Originally posted by Ruatha:
But early in the game it can give an edge, you will construct colony ships in 2 turns instead of 3.
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With all the bonuses mentioned here, you could build them in one!
All you need for 2 turn construction is a rate of 2400. Your homeworlds do that easily and if you crank construction attribute by 20%, so do all the rest. No need for any more.
Kim
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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September 2nd, 2002, 09:28 PM
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Shrapnel Fanatic
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Re: Fast construction
My HWs always build colony ships in 2 turns.  Well... at least until I get SY IIIs, when they build them in 1 turn. 
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