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September 17th, 2002, 09:01 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: A Questionaire - redux
Elowan:
This is probably a stupid question, but do you mean "Strategic Combat" and "Tactical Combat", or "Out of Combat" and "In Combat"?
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September 17th, 2002, 09:06 PM
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Second Lieutenant
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Join Date: Jun 2002
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Re: A Questionaire - redux
Quote:
Originally posted by Imperator Fyron:
Elowan:
This is probably a stupid question, but do you mean "Strategic Combat" and "Tactical Combat", or "Out of Combat" and "In Combat"?
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Good question. I meant in combat - strategic and tactical, but forgot about LR scanner out of combat.
The frigate question is more general.
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September 18th, 2002, 12:06 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: A Questionaire - redux
[quote]Originally posted by Elowan:
quote: [/list]- How far do you research propulsion and why?
- Do you use training facilities and why?
Thanks! Favorite Size - Battle Cruiser - biggest/fastest, but you need Battleships and Dreads when you meet opponent Dreadnoughts
Propulsion - all the way, but eventually, not all at once. Solar sail gives you more speed sooner, almost unbalanceing
Training - yeah, it's cheezy, but my ships never gain much experience on their own. I'm all for reducing the max level say to 10-15 %
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September 18th, 2002, 01:36 AM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
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Re: A Questionaire - redux
Quote:
Originally posted by Elowan:
[/QB]
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Weapon or Facility -- Value/Strategic/Tactical[list=1][*] Long Range Scanners -- NA/_1_/_1_[*] ECM unit -- NA/_10_/10[*] Combat sensor -- NA/_10_/_10_[*] Tractor/repulse beam -- NA/_0_/_0_[*] Scattering armor -- NA/_3_/_3_[*] Stealth armor -- NA/_5_/_5_[*] Cloaking -- NA/_2_/_2_[*] Tachyon (engine destroying) cannon -- NA/_8_/_8_[*] Frigates -- NA/_1_/_1_[*] APB cannon -- NA/_3_/_3_[*] Null space cannon -- NA/_6_/_6_
cloaking is good early on , after that...no point IMO. its too easy to detect and it just drives up the cost and build times on ships. IMO the game needs to add levels to cloaking.
Dreadnought
Size cost build times are decent. Not too slow when it has solar sails and q3 engines. Baseships are slugs in space and slow down a fleet.
qIII - best engine and cheaper than q1 or q2
Always add solar sails
training - always. Need the combat bonuses.
[ September 18, 2002, 00:42: Message edited by: AJC ]
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September 18th, 2002, 03:22 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: A Questionaire - redux
1. Long Range Scanners -- NA/1/1
2. ECM unit -- NA/10/10
3. Combat sensor -- NA/10/10
4. Tractor/repulse beam -- NA/0/0
5. Scattering armor -- NA/7/7 - For the ECM Bonus
6. Stealth armor -- NA/10/10 - For the ECM Bonus
7. Cloaking -- NA/0/0 - By the time you get cloaking, everyone has Detect CLoaking ability
8. Tachyon (engine destroying) cannon -- NA/3/3
9. Frigates -- NA/1/1
10. APB cannon -- NA/9/9
11. Null space cannon -- NA/10/10
Dreadnaught for the Heavy Mounts with mix Null/APB/Phased weapons & Light Cruiser for Missile Boats
Research L4 Propulsion soon and then trade for the rest in the mid game.
Training - Definitely. Especially if you are Physic
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September 18th, 2002, 03:24 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: A Questionaire - redux
Weapon or Facility -- Value/Strategic/Tactical
- ECM unit -- NA/10/10
- Combat sensor -- NA/10/10
- Tractor/repulse beam -- NA/1/1
- Scattering armor -- NA/8/8 for the defense bonus
- Stealth armor -- NA/8/8 ditto
- Cloaking -- NA/5/5
- Tachyon (engine destroying) cannon -- NA/5/5 a lot higher pre v.1.78
- Frigates -- NA/4/4
- APB cannon -- NA/7/7
- Null space cannon -- NA/9/9
Second part:- How far do you research propulsion and why? Quantum I except with low tech cost then I will go all the way to III
- Do you use training facilities and why? Absolutely! I play PBW. They are utterly essential! When I was only playing solo, I never researched them. I did it once and could not make myself wait the 7 turns to full training when I had a juicy target waiting.
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September 18th, 2002, 04:18 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: A Questionaire - redux
Weapon or Facility -- Value/Strategic/Tactical
Long Range Scanners -- 0 'Send in an old ship
ECM unit -- 10 'Essential
Combat sensor -- 10 'Essential
Tractor/repulse beam -- 2 'I tend to use smaller ships
Scattering armor -- 10 'Essential
Stealth armor -- 10 'Essential + excellent early on
Cloaking -- 0 'Waste of space. Use stealth armour
Tachyon (engine destroying) cannon -- 4 'When they ignored shields they were an 8
Frigates -- 7 'Test the strength of an enemy fleet
APB cannon -- 3 'Offence and defence rule. Damage is secondary
Null space cannon -- 5 'Ditto
> Name your favorite ship type/size and why.
Light cruisers coz thats where you get the heavy mount. I stop researching ship construction for a while after I get here. Later on I use battlecruisers and battleships. With a speed advantage you can sometimes avoid slower fleets.
> How far do you research propulsion and why?
General up to level 1 contra. Late in the game if I have nothing better to research I'll go to quantum 1
> Do you use training facilities and why?
Always. Bar the religious talisman you live and die on your ships offensive and defensive capability. Its probabaly different against the AI but I wouldn't know.
Cheers,
Askan
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