.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 18th, 2002, 03:22 AM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: A Questionaire - redux

1. Long Range Scanners -- NA/1/1
2. ECM unit -- NA/10/10
3. Combat sensor -- NA/10/10
4. Tractor/repulse beam -- NA/0/0
5. Scattering armor -- NA/7/7 - For the ECM Bonus
6. Stealth armor -- NA/10/10 - For the ECM Bonus
7. Cloaking -- NA/0/0 - By the time you get cloaking, everyone has Detect CLoaking ability
8. Tachyon (engine destroying) cannon -- NA/3/3
9. Frigates -- NA/1/1
10. APB cannon -- NA/9/9
11. Null space cannon -- NA/10/10

Dreadnaught for the Heavy Mounts with mix Null/APB/Phased weapons & Light Cruiser for Missile Boats

Research L4 Propulsion soon and then trade for the rest in the mid game.

Training - Definitely. Especially if you are Physic
Reply With Quote
  #2  
Old September 18th, 2002, 03:24 AM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: A Questionaire - redux

Weapon or Facility -- Value/Strategic/Tactical
  1. ECM unit -- NA/10/10
  2. Combat sensor -- NA/10/10
  3. Tractor/repulse beam -- NA/1/1
  4. Scattering armor -- NA/8/8 for the defense bonus
  5. Stealth armor -- NA/8/8 ditto
  6. Cloaking -- NA/5/5
  7. Tachyon (engine destroying) cannon -- NA/5/5 a lot higher pre v.1.78
  8. Frigates -- NA/4/4
  9. APB cannon -- NA/7/7
  10. Null space cannon -- NA/9/9
Second part:
  1. How far do you research propulsion and why? Quantum I except with low tech cost then I will go all the way to III
  2. Do you use training facilities and why? Absolutely! I play PBW. They are utterly essential! When I was only playing solo, I never researched them. I did it once and could not make myself wait the 7 turns to full training when I had a juicy target waiting.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #3  
Old September 18th, 2002, 04:18 AM

Askan Nightbringer Askan Nightbringer is offline
Corporal
 
Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
Posts: 198
Thanks: 0
Thanked 0 Times in 0 Posts
Askan Nightbringer is on a distinguished road
Default Re: A Questionaire - redux

Weapon or Facility -- Value/Strategic/Tactical

Long Range Scanners -- 0 'Send in an old ship
ECM unit -- 10 'Essential
Combat sensor -- 10 'Essential
Tractor/repulse beam -- 2 'I tend to use smaller ships
Scattering armor -- 10 'Essential
Stealth armor -- 10 'Essential + excellent early on
Cloaking -- 0 'Waste of space. Use stealth armour
Tachyon (engine destroying) cannon -- 4 'When they ignored shields they were an 8
Frigates -- 7 'Test the strength of an enemy fleet
APB cannon -- 3 'Offence and defence rule. Damage is secondary
Null space cannon -- 5 'Ditto

> Name your favorite ship type/size and why.
Light cruisers coz thats where you get the heavy mount. I stop researching ship construction for a while after I get here. Later on I use battlecruisers and battleships. With a speed advantage you can sometimes avoid slower fleets.

> How far do you research propulsion and why?
General up to level 1 contra. Late in the game if I have nothing better to research I'll go to quantum 1

> Do you use training facilities and why?
Always. Bar the religious talisman you live and die on your ships offensive and defensive capability. Its probabaly different against the AI but I wouldn't know.

Cheers,
Askan
__________________
It should never be forgotten that the people must have priority -- Ho Chi Minh
Reply With Quote
  #4  
Old September 18th, 2002, 07:59 AM

Elowan Elowan is offline
Second Lieutenant
 
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
Elowan is on a distinguished road
Default Re: A Questionaire - redux

Let me add two more to the list:
  1. Emissive armor -- NA/__/__
  2. Shields -- NA/__/__
Forgot to add them to the mix.
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
Reply With Quote
  #5  
Old September 18th, 2002, 08:01 AM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: A Questionaire - redux

1. Emissive armor -- NA/0/0 - Still only using SE IV 1.49
2. Shields -- NA/10/10

Perhaps Master Computers should also be added to the list?

[ September 18, 2002, 07:02: Message edited by: Baron Grazic ]
Reply With Quote
  #6  
Old September 18th, 2002, 05:24 PM
Katchoo's Avatar

Katchoo Katchoo is offline
Sergeant
 
Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
Katchoo is on a distinguished road
Default Re: A Questionaire - redux

Emissive armor -- NA/8/8
Shields -- NA/10/10

Now in regards to Training Facility, what exactly does it do in games solely against the AI using mostly Tactical combat? Does it increase/decrease hit percentages? I thought Training Facilities only helped out when playing against other players and when using Strategic Combat.

I haven't played on PBW yet so i've never felt the need to build Training Facilities
__________________
The Nu'Wam Shipset: (Download) & (Preview)
The Psycho Trapper Shipset: (Download) & (Preview)
Reply With Quote
  #7  
Old September 18th, 2002, 05:52 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: A Questionaire - redux

Quote:
Originally posted by Elowan:
First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV:

Weapon or Facility -- Value/Strategic/Tactical
  1. Long Range Scanners -- NA/_0_/_0_
  2. ECM unit -- NA/_10_/_10_
  3. Combat sensor -- NA/_10_/_10_Unless you are religious, then Talisman.
  4. Tractor/repulse beam -- NA/_0_/_0_
  5. Scattering armor -- NA/_5_/_5_Always on larger bases for the defense boost.
  6. Stealth armor -- NA/_10_/_10_As early as possible for cloaking.
  7. Cloaking -- NA/_0_/_0_
  8. Tachyon(believe you mean ID here) (engine destroying) cannon -- 1.67 or earlier NA/_10_/_10_ - 1.78 NA/_7_/_7_
  9. Frigates -- NA/_3_/_3_
  10. APB cannon -- NA/_8_/_8_
  11. Null space cannon -- NA/_4_/_4_
  12. Emissive armor -- NA/_0_/_0_
  13. Shields -- NA/_10_/_10_ But not until Phased. In PBW and TDM solo PPB's are used alot.
  14. Master Computer -- NA/_6_/_6_ Against Psychic it is a must have.

Second part:
  1. Name your favorite ship type/size and why.
    Battle Cruisers - They have excellent speed and good enough weaponry to even beat baseships if trained. I also use Light Cruisers for colony, defense, and support.
  2. How far do you research propulsion and why?
    Quantum 1, as stated earlier, fastest and by this time don't worry about resources
  3. Do you use training facilities and why?
    In PBW it is a must to have fully trained fleets in battle. In solo play, I don't bother.
Thanks!
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.