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September 18th, 2002, 03:22 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: A Questionaire - redux
1. Long Range Scanners -- NA/1/1
2. ECM unit -- NA/10/10
3. Combat sensor -- NA/10/10
4. Tractor/repulse beam -- NA/0/0
5. Scattering armor -- NA/7/7 - For the ECM Bonus
6. Stealth armor -- NA/10/10 - For the ECM Bonus
7. Cloaking -- NA/0/0 - By the time you get cloaking, everyone has Detect CLoaking ability
8. Tachyon (engine destroying) cannon -- NA/3/3
9. Frigates -- NA/1/1
10. APB cannon -- NA/9/9
11. Null space cannon -- NA/10/10
Dreadnaught for the Heavy Mounts with mix Null/APB/Phased weapons & Light Cruiser for Missile Boats
Research L4 Propulsion soon and then trade for the rest in the mid game.
Training - Definitely. Especially if you are Physic
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September 18th, 2002, 03:24 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: A Questionaire - redux
Weapon or Facility -- Value/Strategic/Tactical
- ECM unit -- NA/10/10
- Combat sensor -- NA/10/10
- Tractor/repulse beam -- NA/1/1
- Scattering armor -- NA/8/8 for the defense bonus
- Stealth armor -- NA/8/8 ditto
- Cloaking -- NA/5/5
- Tachyon (engine destroying) cannon -- NA/5/5 a lot higher pre v.1.78
- Frigates -- NA/4/4
- APB cannon -- NA/7/7
- Null space cannon -- NA/9/9
Second part:- How far do you research propulsion and why? Quantum I except with low tech cost then I will go all the way to III
- Do you use training facilities and why? Absolutely! I play PBW. They are utterly essential! When I was only playing solo, I never researched them. I did it once and could not make myself wait the 7 turns to full training when I had a juicy target waiting.
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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September 18th, 2002, 04:18 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: A Questionaire - redux
Weapon or Facility -- Value/Strategic/Tactical
Long Range Scanners -- 0 'Send in an old ship
ECM unit -- 10 'Essential
Combat sensor -- 10 'Essential
Tractor/repulse beam -- 2 'I tend to use smaller ships
Scattering armor -- 10 'Essential
Stealth armor -- 10 'Essential + excellent early on
Cloaking -- 0 'Waste of space. Use stealth armour
Tachyon (engine destroying) cannon -- 4 'When they ignored shields they were an 8
Frigates -- 7 'Test the strength of an enemy fleet
APB cannon -- 3 'Offence and defence rule. Damage is secondary
Null space cannon -- 5 'Ditto
> Name your favorite ship type/size and why.
Light cruisers coz thats where you get the heavy mount. I stop researching ship construction for a while after I get here. Later on I use battlecruisers and battleships. With a speed advantage you can sometimes avoid slower fleets.
> How far do you research propulsion and why?
General up to level 1 contra. Late in the game if I have nothing better to research I'll go to quantum 1
> Do you use training facilities and why?
Always. Bar the religious talisman you live and die on your ships offensive and defensive capability. Its probabaly different against the AI but I wouldn't know.
Cheers,
Askan
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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September 18th, 2002, 07:59 AM
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Second Lieutenant
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Join Date: Jun 2002
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Re: A Questionaire - redux
Let me add two more to the list:
- Emissive armor -- NA/__/__
- Shields -- NA/__/__
Forgot to add them to the mix.
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 'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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September 18th, 2002, 08:01 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: A Questionaire - redux
1. Emissive armor -- NA/0/0 - Still only using SE IV 1.49
2. Shields -- NA/10/10
Perhaps Master Computers should also be added to the list?
[ September 18, 2002, 07:02: Message edited by: Baron Grazic ]
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September 18th, 2002, 05:24 PM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
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Re: A Questionaire - redux
Emissive armor -- NA/8/8
Shields -- NA/10/10
Now in regards to Training Facility, what exactly does it do in games solely against the AI using mostly Tactical combat? Does it increase/decrease hit percentages? I thought Training Facilities only helped out when playing against other players and when using Strategic Combat.
I haven't played on PBW yet so i've never felt the need to build Training Facilities 
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September 18th, 2002, 05:52 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: A Questionaire - redux
Quote:
Originally posted by Elowan:
First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV:
Weapon or Facility -- Value/Strategic/Tactical
- Long Range Scanners -- NA/_0_/_0_
- ECM unit -- NA/_10_/_10_
- Combat sensor -- NA/_10_/_10_Unless you are religious, then Talisman.
- Tractor/repulse beam -- NA/_0_/_0_
- Scattering armor -- NA/_5_/_5_Always on larger bases for the defense boost.
- Stealth armor -- NA/_10_/_10_As early as possible for cloaking.
- Cloaking -- NA/_0_/_0_
- Tachyon(believe you mean ID here) (engine destroying) cannon -- 1.67 or earlier NA/_10_/_10_ - 1.78 NA/_7_/_7_
- Frigates -- NA/_3_/_3_
- APB cannon -- NA/_8_/_8_
- Null space cannon -- NA/_4_/_4_
- Emissive armor -- NA/_0_/_0_
- Shields -- NA/_10_/_10_ But not until Phased. In PBW and TDM solo PPB's are used alot.
- Master Computer -- NA/_6_/_6_ Against Psychic it is a must have.
Second part:
- Name your favorite ship type/size and why.
Battle Cruisers - They have excellent speed and good enough weaponry to even beat baseships if trained. I also use Light Cruisers for colony, defense, and support.
- How far do you research propulsion and why?
Quantum 1, as stated earlier, fastest and by this time don't worry about resources
- Do you use training facilities and why?
In PBW it is a must to have fully trained fleets in battle. In solo play, I don't bother.
Thanks!
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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