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  #11  
Old September 18th, 2002, 04:18 AM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: A Questionaire - redux

Weapon or Facility -- Value/Strategic/Tactical

Long Range Scanners -- 0 'Send in an old ship
ECM unit -- 10 'Essential
Combat sensor -- 10 'Essential
Tractor/repulse beam -- 2 'I tend to use smaller ships
Scattering armor -- 10 'Essential
Stealth armor -- 10 'Essential + excellent early on
Cloaking -- 0 'Waste of space. Use stealth armour
Tachyon (engine destroying) cannon -- 4 'When they ignored shields they were an 8
Frigates -- 7 'Test the strength of an enemy fleet
APB cannon -- 3 'Offence and defence rule. Damage is secondary
Null space cannon -- 5 'Ditto

> Name your favorite ship type/size and why.
Light cruisers coz thats where you get the heavy mount. I stop researching ship construction for a while after I get here. Later on I use battlecruisers and battleships. With a speed advantage you can sometimes avoid slower fleets.

> How far do you research propulsion and why?
General up to level 1 contra. Late in the game if I have nothing better to research I'll go to quantum 1

> Do you use training facilities and why?
Always. Bar the religious talisman you live and die on your ships offensive and defensive capability. Its probabaly different against the AI but I wouldn't know.

Cheers,
Askan
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  #12  
Old September 18th, 2002, 07:59 AM

Elowan Elowan is offline
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Default Re: A Questionaire - redux

Let me add two more to the list:
  1. Emissive armor -- NA/__/__
  2. Shields -- NA/__/__
Forgot to add them to the mix.
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  #13  
Old September 18th, 2002, 08:01 AM

Baron Grazic Baron Grazic is offline
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Default Re: A Questionaire - redux

1. Emissive armor -- NA/0/0 - Still only using SE IV 1.49
2. Shields -- NA/10/10

Perhaps Master Computers should also be added to the list?

[ September 18, 2002, 07:02: Message edited by: Baron Grazic ]
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  #14  
Old September 18th, 2002, 05:24 PM
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Default Re: A Questionaire - redux

Emissive armor -- NA/8/8
Shields -- NA/10/10

Now in regards to Training Facility, what exactly does it do in games solely against the AI using mostly Tactical combat? Does it increase/decrease hit percentages? I thought Training Facilities only helped out when playing against other players and when using Strategic Combat.

I haven't played on PBW yet so i've never felt the need to build Training Facilities
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  #15  
Old September 18th, 2002, 05:52 PM
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Default Re: A Questionaire - redux

Quote:
Originally posted by Elowan:
First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV:

Weapon or Facility -- Value/Strategic/Tactical
  1. Long Range Scanners -- NA/_0_/_0_
  2. ECM unit -- NA/_10_/_10_
  3. Combat sensor -- NA/_10_/_10_Unless you are religious, then Talisman.
  4. Tractor/repulse beam -- NA/_0_/_0_
  5. Scattering armor -- NA/_5_/_5_Always on larger bases for the defense boost.
  6. Stealth armor -- NA/_10_/_10_As early as possible for cloaking.
  7. Cloaking -- NA/_0_/_0_
  8. Tachyon(believe you mean ID here) (engine destroying) cannon -- 1.67 or earlier NA/_10_/_10_ - 1.78 NA/_7_/_7_
  9. Frigates -- NA/_3_/_3_
  10. APB cannon -- NA/_8_/_8_
  11. Null space cannon -- NA/_4_/_4_
  12. Emissive armor -- NA/_0_/_0_
  13. Shields -- NA/_10_/_10_ But not until Phased. In PBW and TDM solo PPB's are used alot.
  14. Master Computer -- NA/_6_/_6_ Against Psychic it is a must have.

Second part:
  1. Name your favorite ship type/size and why.
    Battle Cruisers - They have excellent speed and good enough weaponry to even beat baseships if trained. I also use Light Cruisers for colony, defense, and support.
  2. How far do you research propulsion and why?
    Quantum 1, as stated earlier, fastest and by this time don't worry about resources
  3. Do you use training facilities and why?
    In PBW it is a must to have fully trained fleets in battle. In solo play, I don't bother.
Thanks!
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  #16  
Old September 18th, 2002, 06:13 PM

Elowan Elowan is offline
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Default Re: A Questionaire - redux

Quote:
Originally posted by Baron Grazic:
Perhaps Master Computers should also be added to the list?
This shows what happens when I haven't had my second cuppa - I had had that on the list, but it dissapeared.

Thanks everyone for your answers to date. This is turning out to be very informative and I would suggest that all newbies (like myself) take heed.

Quote:
Third part:
  1. Master computer -- NA/__/__
    -- if you use an MR, do you add an Auxillary Bridge? -- Y/N

    I add an AB to my larger ships with MC since MCII only costs 20kt and the AR 10kt. I do that in the event that the ship gets infected with a virus.
  2. Good idea or bad and why?
  3. Smallest ship with QR -- __?
    -- And speaking of computers -
  4. do you research Computer Complexes? Y/N.
    -- Reason?


[ September 18, 2002, 17:42: Message edited by: Elowan ]
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  #17  
Old September 18th, 2002, 06:44 PM

Undertakr Undertakr is offline
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Default Re: A Questionaire - redux

ECM unit -- 8
Combat sensor -- 8
Tractor/repulse beam -- 1
Emissive armor -- 5
Shields -- 7
Scattering armor -- 7
Stealth armor -- 1
Cloaking -- 1
Tachyon (engine destroying) cannon -- 8
Frigates -- 1
APB cannon -- NA (never used it)
Null space cannon -- 10

How far do you research propulsion and why? Usually max it just because I can.
Do you use training facilities and why?
Never, because I have use the two most overpowered items in the game, Null Space and the Talisman. The only way to counter that combination (of course I have PD's too) is to double my ship output and then catch me.

- takr

- takr
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  #18  
Old September 18th, 2002, 06:56 PM

Elowan Elowan is offline
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Default Re: A Questionaire - redux

Since the original questionaire is long and since I've made some edits (added what I should have included in the first place) -- is there anyway to use a link to jump to the original msg? That would seem better than [Bump]ing it. I could use the page 2 URL but that doesn't take you to the questionaire itself just to the top of the page.
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  #19  
Old September 18th, 2002, 07:33 PM
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Default Re: A Questionaire - redux

First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV:

Weapon or Facility -- Value/Strategic/Tactical

Combat sensor -- NA/10/10 unless you are Religious
Tractor/repulse beam -- NA/5/5 - nice for star bases to shoot enemies away with then push them out of the enemy's weapons range, but otherwise not very useful
Shields -- NA/10/10 unless enemy likes PPB
Emissive armor -- NA/8/8 - I have 1.78 so -30 to every attack is helpful
Scattering armor -- NA/4/4 - too bulky, use Scanner Jammer instead, though +15 to defense is nice
Stealth armor -- NA/7/7 - it's a cheap cloak for early on, but it loses its value as soon as the enemy discovers penetrating scanners
Cloaking -- NA/7/7 - unless you research it soon the enemy will probably have penetrating scanners already, but if you do get lucky you can wreak some havoc
Tachyon (weapon destroying) cannon -- NA/??/?? - never used it, figure, why not destroy the whole ship anyway!
Ion Dispersal (engine destroying) cannon -- NA/??/?? - never used it, I guess it might be good for use in a combo with repulsor beams or something...
Frigates -- NA/5/5 - they make good scout ships but that's about it
APB cannon -- NA/7/7 - a decent weapon but the PPB is better, if somewhat shorter-ranged
Null space cannon -- NA/5/5 - Only if the enemy is really big on defenses. Divide 60 damage by a 3 turn reload rate and you're only getting 20 damage a turn! (Then again, take a look at the Shard cannon... it doesn't even pierce shields and it only gets up to 35 damage!)

Second part:

How far do you research propulsion and why? Quantum Engine I - what's the point of QE II and III? Oh boy, I spend hundreds of thousands of research points and what do I get? My engines are 40 minerals cheaper! That's why I made a Holly Hop Drive at the maximum level of propulsion...
Do you use training facilities and why? Yes, they give you a +20 to attack and defense, though it takes a while to train your ships...
do you research Computer Complexes and why?? Yes, +30 to research plus another +30 from the system complexes is a BIG boost to research!

Third part:

Master computer -- NA/8/8 - Saves space and minerals on larger ships, and protects against subverters! Yay!
-- if you use an MR, do you add an Auxillary Bridge? -- Y/N What is a MR? Do you mean MC? If so then no, I hardly ever use auxiliary command anyway... I never even thought of putting one with a MC!

I add an AB to my larger ships with MC since MCII only costs 20kt and the AR 10kt. I do that in the event that the ship gets infected with a virus.

Good idea or bad and why?

Wouldn't you still have a big movement penalty from the lack of life support or crew quarters? I don't remember the exact penalties (what is it, reduced to 1 if no bridge, cut by 1/2 if no LS, cut by 1/2 again if no CQ, reduced to 1 if no supply?) but it's probably not worthwhile, unless your ships have 12 movement or something...

Smallest ship with QR -- __? Hardly ever research resupply anyway, but if I did get QR I would probably put one QR escort in every fleet.
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  #20  
Old September 18th, 2002, 08:00 PM

Elowan Elowan is offline
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Default Re: A Questionaire - redux

Guys - you're doing great!

I'm learning a lot and it's helping to crystallize some of my own ideas/trends.

For example: QR - I've been putting it on Lt. Cruiser and up, but one on a heavily armed/shielded/armored excort vessel of cruiser size with 1-2 in each fleet would leave me 20 kt/ship for armor, MC or ... on all other ships.

I've added this to the original questionaire:

Quote:
Third part:
  1. Good idea or bad and why?
  2. Smallest ship with QR -- __?
  3. Do you make mixed weapon type ships and why?
  4. Do you make only specialized ships and why?
Thanks!

[ September 18, 2002, 23:15: Message edited by: Elowan ]
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