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  #1  
Old September 18th, 2002, 06:13 PM

Elowan Elowan is offline
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Default Re: A Questionaire - redux

Quote:
Originally posted by Baron Grazic:
Perhaps Master Computers should also be added to the list?
This shows what happens when I haven't had my second cuppa - I had had that on the list, but it dissapeared.

Thanks everyone for your answers to date. This is turning out to be very informative and I would suggest that all newbies (like myself) take heed.

Quote:
Third part:
  1. Master computer -- NA/__/__
    -- if you use an MR, do you add an Auxillary Bridge? -- Y/N

    I add an AB to my larger ships with MC since MCII only costs 20kt and the AR 10kt. I do that in the event that the ship gets infected with a virus.
  2. Good idea or bad and why?
  3. Smallest ship with QR -- __?
    -- And speaking of computers -
  4. do you research Computer Complexes? Y/N.
    -- Reason?


[ September 18, 2002, 17:42: Message edited by: Elowan ]
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  #2  
Old September 18th, 2002, 06:44 PM

Undertakr Undertakr is offline
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Default Re: A Questionaire - redux

ECM unit -- 8
Combat sensor -- 8
Tractor/repulse beam -- 1
Emissive armor -- 5
Shields -- 7
Scattering armor -- 7
Stealth armor -- 1
Cloaking -- 1
Tachyon (engine destroying) cannon -- 8
Frigates -- 1
APB cannon -- NA (never used it)
Null space cannon -- 10

How far do you research propulsion and why? Usually max it just because I can.
Do you use training facilities and why?
Never, because I have use the two most overpowered items in the game, Null Space and the Talisman. The only way to counter that combination (of course I have PD's too) is to double my ship output and then catch me.

- takr

- takr
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  #3  
Old September 18th, 2002, 06:56 PM

Elowan Elowan is offline
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Default Re: A Questionaire - redux

Since the original questionaire is long and since I've made some edits (added what I should have included in the first place) -- is there anyway to use a link to jump to the original msg? That would seem better than [Bump]ing it. I could use the page 2 URL but that doesn't take you to the questionaire itself just to the top of the page.
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  #4  
Old September 18th, 2002, 07:33 PM
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Ed Kolis Ed Kolis is offline
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Default Re: A Questionaire - redux

First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV:

Weapon or Facility -- Value/Strategic/Tactical

Combat sensor -- NA/10/10 unless you are Religious
Tractor/repulse beam -- NA/5/5 - nice for star bases to shoot enemies away with then push them out of the enemy's weapons range, but otherwise not very useful
Shields -- NA/10/10 unless enemy likes PPB
Emissive armor -- NA/8/8 - I have 1.78 so -30 to every attack is helpful
Scattering armor -- NA/4/4 - too bulky, use Scanner Jammer instead, though +15 to defense is nice
Stealth armor -- NA/7/7 - it's a cheap cloak for early on, but it loses its value as soon as the enemy discovers penetrating scanners
Cloaking -- NA/7/7 - unless you research it soon the enemy will probably have penetrating scanners already, but if you do get lucky you can wreak some havoc
Tachyon (weapon destroying) cannon -- NA/??/?? - never used it, figure, why not destroy the whole ship anyway!
Ion Dispersal (engine destroying) cannon -- NA/??/?? - never used it, I guess it might be good for use in a combo with repulsor beams or something...
Frigates -- NA/5/5 - they make good scout ships but that's about it
APB cannon -- NA/7/7 - a decent weapon but the PPB is better, if somewhat shorter-ranged
Null space cannon -- NA/5/5 - Only if the enemy is really big on defenses. Divide 60 damage by a 3 turn reload rate and you're only getting 20 damage a turn! (Then again, take a look at the Shard cannon... it doesn't even pierce shields and it only gets up to 35 damage!)

Second part:

How far do you research propulsion and why? Quantum Engine I - what's the point of QE II and III? Oh boy, I spend hundreds of thousands of research points and what do I get? My engines are 40 minerals cheaper! That's why I made a Holly Hop Drive at the maximum level of propulsion...
Do you use training facilities and why? Yes, they give you a +20 to attack and defense, though it takes a while to train your ships...
do you research Computer Complexes and why?? Yes, +30 to research plus another +30 from the system complexes is a BIG boost to research!

Third part:

Master computer -- NA/8/8 - Saves space and minerals on larger ships, and protects against subverters! Yay!
-- if you use an MR, do you add an Auxillary Bridge? -- Y/N What is a MR? Do you mean MC? If so then no, I hardly ever use auxiliary command anyway... I never even thought of putting one with a MC!

I add an AB to my larger ships with MC since MCII only costs 20kt and the AR 10kt. I do that in the event that the ship gets infected with a virus.

Good idea or bad and why?

Wouldn't you still have a big movement penalty from the lack of life support or crew quarters? I don't remember the exact penalties (what is it, reduced to 1 if no bridge, cut by 1/2 if no LS, cut by 1/2 again if no CQ, reduced to 1 if no supply?) but it's probably not worthwhile, unless your ships have 12 movement or something...

Smallest ship with QR -- __? Hardly ever research resupply anyway, but if I did get QR I would probably put one QR escort in every fleet.
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Old September 18th, 2002, 08:00 PM

Elowan Elowan is offline
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Default Re: A Questionaire - redux

Guys - you're doing great!

I'm learning a lot and it's helping to crystallize some of my own ideas/trends.

For example: QR - I've been putting it on Lt. Cruiser and up, but one on a heavily armed/shielded/armored excort vessel of cruiser size with 1-2 in each fleet would leave me 20 kt/ship for armor, MC or ... on all other ships.

I've added this to the original questionaire:

Quote:
Third part:
  1. Good idea or bad and why?
  2. Smallest ship with QR -- __?
  3. Do you make mixed weapon type ships and why?
  4. Do you make only specialized ships and why?
Thanks!

[ September 18, 2002, 23:15: Message edited by: Elowan ]
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Old September 18th, 2002, 08:14 PM
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Default Re: A Questionaire - redux

Quote:
Originally posted by AJC:
training facilities impact tactical and strategic combat. Whether you or the AI runs your ships in a battle.

>C. Do you use training facilities and why?

> I haven't used training facilities yet. I almost never let the comp do my battles
> for me, so if i'm not relying on the AI to do my fighting, then there's no point
> in researching Training Facilities.
IF you get your Exp up even if you do not let the comp run it your chances of getting a hit are better the more you have.
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  #7  
Old September 19th, 2002, 12:19 AM

Elowan Elowan is offline
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Default Re: A Questionaire - redux

A few more questions to add to the pile:

  1. Do you mix shields and armor?
  2. What's your favorite set-up if so? That is - proportions of each. Type used?
  3. How is this ideal compromised by ship size? That is - what do you sacrifice if you have to?
  4. Is there a level at which shields are preferred over armor?
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