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September 19th, 2002, 02:50 AM
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Shrapnel Fanatic
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Re: Ship strategies
Quote:
Originally posted by tbontob:
quote: Originally posted by Imperator Fyron:
Or have the secondary set to Ram.
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Wouldn't that cause the ship to move closer rather than move out of range? No. It will follow the max range strategy until it can no longer do so (enemies are faster, and closing to point-blank, etc.), then it will ram. At least, that is what should happen.
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September 19th, 2002, 07:09 AM
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Major
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Re: Ship strategies
Ah...so
It is tailored made to the opponent's particular characteristics (in this case his "faster speed"). 
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September 19th, 2002, 07:14 PM
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Second Lieutenant
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Re: Ship strategies
Quote:
Originally posted by CNCRaymond:
I only build ships for ramming. Thats it, my complete and entire stratigy for victory.
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Okay then. But shouldn't you change your name to KamakaziRaymond? 
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September 19th, 2002, 07:32 PM
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Private
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Re: Ship strategies
I thought you were joking about ramming ships, but I did some tests Last night and it's a rather interesting strategy. Essentially, 3 ramming BC's with about 30 small fighters in support can take out a very heavily shielded PPB dreadnaught with ease. 30 BC vs 10 dreads left me with about 15 BC's remaining.
Very interesting indeed, if not expensive.
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September 19th, 2002, 07:38 PM
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Shrapnel Fanatic
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Re: Ship strategies
Take Organic. Build BCs that have the essentials, Solar Sails, ECM, and the rest Organic Armor III. Those can ram a few ships, regenerate, ram a few ships, regenerate, repeat. 
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September 19th, 2002, 08:37 PM
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Private
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Re: Ship strategies
My question with ramming is does your ship take equal damage to the damage you are dealing out?
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September 19th, 2002, 08:44 PM
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General
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Re: Ship strategies
Quote:
My question with ramming is does your ship take equal damage to the damage you are dealing out?
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No. There are two entries in Settings.txt:
Ram Ship Source Modifier Percent := 60
Ram Ship Target Modifier Percent := 100
I haven't experimented with it enough to interpret how that's applied, though.
[ Edit ] A search turned up this old thread {link}, in which Suicide Junkie reported that the damage done is (remaining hit points*settings modifier)+warhead damage.
[ September 19, 2002, 19:54: Message edited by: capnq ]
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