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  #11  
Old September 19th, 2002, 07:38 PM
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Default Re: Ship strategies

Take Organic. Build BCs that have the essentials, Solar Sails, ECM, and the rest Organic Armor III. Those can ram a few ships, regenerate, ram a few ships, regenerate, repeat.
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  #12  
Old September 19th, 2002, 08:37 PM

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Default Re: Ship strategies

My question with ramming is does your ship take equal damage to the damage you are dealing out?
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  #13  
Old September 19th, 2002, 08:44 PM
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Default Re: Ship strategies

Quote:
My question with ramming is does your ship take equal damage to the damage you are dealing out?
No. There are two entries in Settings.txt:

Ram Ship Source Modifier Percent := 60
Ram Ship Target Modifier Percent := 100

I haven't experimented with it enough to interpret how that's applied, though.

[ Edit ] A search turned up this old thread {link}, in which Suicide Junkie reported that the damage done is (remaining hit points*settings modifier)+warhead damage.

[ September 19, 2002, 19:54: Message edited by: capnq ]
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  #14  
Old September 19th, 2002, 08:52 PM

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Default Re: Ship strategies

Ok, so it seems like your ship takes 60% of the damage you can deal and the enemy takes 100% so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you. That's a pretty good tradeoff, especially if you up your defenses. The problem would be doing this against the relgious talisman, but if you could out number them due to your lower cost ships and lower maintenance costs, it's a good possibility, especially if you could catch them on warps so there's less distance for your rammers to travel before they hit.
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  #15  
Old September 19th, 2002, 08:58 PM
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Default Re: Ship strategies

Quote:
so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you.
No, the damage the other ship does is a function of its size; the size of your ship's warhead doesn't affect how much damage you take.
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  #16  
Old September 19th, 2002, 09:01 PM

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Default Re: Ship strategies

I don't understand, can you give me an example of what you mean?
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  #17  
Old September 19th, 2002, 09:28 PM
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Default Re: Ship strategies

Quote:
Originally posted by capnq:
quote:
so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you.
No, the damage the other ship does is a function of its size; the size of your ship's warhead doesn't affect how much damage you take.
It was my understanding that if a ramming ship has a warhead (or more) on it, the warhead damage is applied to both ships. The target ship's warheads (if any) do not do any damage.
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  #18  
Old September 20th, 2002, 04:59 AM
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Default Re: Ship strategies

Quote:
Originally posted by Imperator Fyron:
Take Organic. Build BCs that have the essentials, Solar Sails, ECM, and the rest Organic Armor III. Those can ram a few ships, regenerate, ram a few ships, regenerate, repeat.
Fyron, I did just that and my ship simply headed to a corner with all the other unarmed ships. I refitted to include a weapon, but haven't had a chance to try it yet. Does it need a weapon or did I do something else wrong?

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  #19  
Old September 20th, 2002, 06:08 AM
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Default Re: Ship strategies

Did you set it to Ramming strategy? Maybe it is Kamikaze Attack or something. It should work though.
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  #20  
Old September 21st, 2002, 02:27 AM
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Default Re: Ship strategies

Yes, the strategy title is Ram, and the movement strategies are ram/ram. Everything else is kind of maximized. Break formation, attack any and all targets (except planets). I don't like to limit my ships too much.

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