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Old September 27th, 2002, 09:13 PM
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Default Re: Varying Weapons Accuracy

Quote:
Originally posted by Ed Kolis:
You can gain techs you don't have the prerequisite for by analyzing ships? But you can't by trading tech with another empire! So let me get this straight, it's easier to figure out some totally alien technology with no help at all than it is to build a prototype when your ally is actively guiding you along?
Correct ... I said so before ... I said I dislike that state of affairs ... and no one else cared Glad to hear from you on this subject Ed.

On PBW, someone tried to gift me some tech, like shields or beam weapons. I accepted and got nothing, cause I don't have Physics 1.

My gift was repair bays. And I'm sure they got it.

So I've researched constrution, then fighters. Can I gift fighters? ... sure you say, just have to gift construction first, giving them a quicker route to mines and troops. Thanks a bunch, MM.

Oh who am I kidding, if they'd given me Physics 1 first, I'd have waited until I was 0.1 away from it myself to accept, to make Physics 2 appear faster and then get PPB before everyone else.

[ September 27, 2002, 20:28: Message edited by: Arkcon ]
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Old September 27th, 2002, 09:56 PM
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Default Re: Varying Weapons Accuracy

There's a toggle on one of the Options menus to display To Hit chance in Tactical Combat.
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Old September 27th, 2002, 10:17 PM
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Default Re: Varying Weapons Accuracy

Quote:
Originally posted by Arkcon:
quote:
Originally posted by Ed Kolis:
You can gain techs you don't have the prerequisite for by analyzing ships? But you can't by trading tech with another empire! So let me get this straight, it's easier to figure out some totally alien technology with no help at all than it is to build a prototype when your ally is actively guiding you along?
Correct ... I said so before ... I said I dislike that state of affairs ... and no one else cared Glad to hear from you on this subject Ed.

On PBW, someone tried to gift me some tech, like shields or beam weapons. I accepted and got nothing, cause I don't have Physics 1.

My gift was repair bays. And I'm sure they got it.

So I've researched constrution, then fighters. Can I gift fighters? ... sure you say, just have to gift construction first, giving them a quicker route to mines and troops. Thanks a bunch, MM.

I definitely agree it's wrong to be able to analyze tech you don't have the prereqs for. I didn't realize that was the case.

I think it's mostly that not a lot of people noticed or considered the implications of what you were saying.

I don't think you're right about giving away construction when you gift fighters. In the first place, units can't be analyzed. In the second place, I think you only get the techs that are listed in the component's requirements, not that tech's prerequisites. So if someone analyzes a fighter bay, they can get fighters (also silly - it should be two tech areas to prevent this, IMO), but they won't get Construction.

Quote:
Oh who am I kidding, if they'd given me Physics 1 first, I'd have waited until I was 0.1 away from it myself to accept, to make Physics 2 appear faster and then get PPB before everyone else.
I don't think this works, either, in SE4. In SE3, yes, they'd give you points per level, because SE3 had a more detailed and controllable research system (...). In SE4, it always looked to me like a tech gift clears any progress you had built up in that tech area, which more or less makes sense.

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Old September 27th, 2002, 10:33 PM
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Default Re: Varying Weapons Accuracy

[quote]Originally posted by PvK:
I don't think you're right about giving away construction when you gift fighters.
[qb]
Quote:
PvK
Umm.. no I meant when you gift the technology named Fighters 1 or Beam Weapons 1. The gift will go through, but you scientists will say they can't understand it without Construction or Physics 1, either researched by you or given as a gift
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Old September 28th, 2002, 05:00 AM
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Default Re: Varying Weapons Accuracy

Oh, ok, I just misunderstood what you were saying about that.

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Old September 28th, 2002, 05:27 AM
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Default Re: Varying Weapons Accuracy

Quote:
Originally posted by PvK:
I don't think this works, either, in SE4. In SE3, yes, they'd give you points per level, because SE3 had a more detailed and controllable research system (...). In SE4, it always looked to me like a tech gift clears any progress you had built up in that tech area, which more or less makes sense.

PvK
If you have 3k points in, say, Shields 1, and someone gives it to you (or you analyze a ship, or find it in Ruins), then you get those 3k points credited to Shields 2. They are not lost. They are only lost if you get the Last level in a tech area.
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Old September 28th, 2002, 12:10 PM
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Default Re: Varying Weapons Accuracy

Quote:
Originally posted by Imperator Fyron:
If you have 3k points in, say, Shields 1, and someone gives it to you (or you analyze a ship, or find it in Ruins), then you get those 3k points credited to Shields 2. They are not lost. They are only lost if you get the Last level in a tech area.
Yeah, that's what happens. I often do that when analyzing techs... who wants the same tech as some potential opponent ... what you want is to be one better.

In another 4X space game, I would often trade weapon tech with the AI races, even the violent ones, so they would be a better buffer zone against other AI's. I just made real sure I was about to get a better weapon for myself.

I understand trading tech with the AI is cheezy. But I think the sort of problems I mentioned already that I saw in PBW need fixing. I'm not taking advantage of a human when they accept the trade.
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