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September 27th, 2002, 10:33 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Varying Weapons Accuracy
[quote]Originally posted by PvK:
I don't think you're right about giving away construction when you gift fighters.
[qb] Umm.. no I meant when you gift the technology named Fighters 1 or Beam Weapons 1. The gift will go through, but you scientists will say they can't understand it without Construction or Physics 1, either researched by you or given as a gift
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September 28th, 2002, 05:00 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Varying Weapons Accuracy
Oh, ok, I just misunderstood what you were saying about that.
PvK
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September 28th, 2002, 05:27 AM
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Shrapnel Fanatic
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Re: Varying Weapons Accuracy
Quote:
Originally posted by PvK:
I don't think this works, either, in SE4. In SE3, yes, they'd give you points per level, because SE3 had a more detailed and controllable research system (...). In SE4, it always looked to me like a tech gift clears any progress you had built up in that tech area, which more or less makes sense.
PvK
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If you have 3k points in, say, Shields 1, and someone gives it to you (or you analyze a ship, or find it in Ruins), then you get those 3k points credited to Shields 2. They are not lost. They are only lost if you get the Last level in a tech area.
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September 28th, 2002, 12:10 PM
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Colonel
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Join Date: Jun 2002
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Re: Varying Weapons Accuracy
Quote:
Originally posted by Imperator Fyron:
If you have 3k points in, say, Shields 1, and someone gives it to you (or you analyze a ship, or find it in Ruins), then you get those 3k points credited to Shields 2. They are not lost. They are only lost if you get the Last level in a tech area.
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Yeah, that's what happens. I often do that when analyzing techs... who wants the same tech as some potential opponent ... what you want is to be one better.
In another 4X space game, I would often trade weapon tech with the AI races, even the violent ones, so they would be a better buffer zone against other AI's. I just made real sure I was about to get a better weapon for myself.
I understand trading tech with the AI is cheezy. But I think the sort of problems I mentioned already that I saw in PBW need fixing. I'm not taking advantage of a human when they accept the trade.
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September 30th, 2002, 09:51 AM
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General
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Join Date: Mar 2001
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Re: Varying Weapons Accuracy
To get around this problem, switch of tech trading in PBW games and force the players to trade and analyse ships if they want to trade techs.
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September 30th, 2002, 12:50 PM
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Colonel
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Re: Varying Weapons Accuracy
Quote:
Originally posted by dogscoff:
To get around this problem, switch of tech trading in PBW games and force the players to trade and analyse ships if they want to trade techs.
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Agreed, it's easy enough to work around. But seriously, why is it like that -- so you don't take advantage of the AI? Is that so important?
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September 30th, 2002, 11:25 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Varying Weapons Accuracy
Arkcon,
If you are asking if it is important not to take advantage of the AI the answer is Yes and No.
It is a matter of Play Style. Many people here fight the AI with self imposed restrictions.
Some won't trade tech and others won't use Training Facilites.
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