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October 23rd, 2002, 07:34 PM
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Corporal
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Join Date: Dec 2001
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Re: To Suicide Junkie
Well, I think it's a "must-have" if you're going to play as the Galactic Empire 
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October 23rd, 2002, 07:52 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: To Suicide Junkie
You can always build battlemoons, its just that (most) AIs aren't programmed to build anything that big.
Even if the shipset dosen't include a Worldship picture, the mod will use a planet picture instead.
There are few races that include their own special image, and the image is not required for the mod to work. The space Vikings are one that does include one; try 'em out.
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October 24th, 2002, 02:24 AM
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Corporal
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Join Date: Dec 2001
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Re: To Suicide Junkie
I added drones to vehicle size and components but they still don't show up under unit creation. What do I need to do? Thanks. - for P&N of course!
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October 24th, 2002, 04:00 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: To Suicide Junkie
I am planning to add drones as a Pirate-only tech.
If you add the regular drones without further modding, they'll be really messed up as to speed. Pull out the movement bonus, and watch the mass/engines per move setting.
You will need to alter the following entry in techareas.txt to get your drones available for research:
code:
Name := Drones
Group := Applied Science
Description := A dummy tech area
Maximum Level := 5
Level Cost := 10000
Start Level := 5
Raise Level := 0
Racial Area := 999
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0
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October 26th, 2002, 11:18 PM
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Corporal
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Join Date: Oct 2001
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Re: To Suicide Junkie
S_J,
Still getting the biggest kick out of P&N, but I wanted to ask you the rational of increasing the Tonne Structure of Engines so rapidly in comparision to the damage delivered by Engine Destroying Weapons. Was this just necessary for play balance?
The way it works, for my solo games, is that my nomads can rarely develop EDW to a level to have any effect on the planet-bound, bonused AI. I can sink the lion's share of my diminished research into the attempt, but it seems to be always 2 or 3 levels too few.
Combat Squirrel
p.s. did I say thanks yet?
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October 26th, 2002, 11:37 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: To Suicide Junkie
Did you factor mounts into your estimate of Engines-only weapons vs. engine size? Larger ships have a very substantial advantage with any weapon, even the specialized ones.
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October 26th, 2002, 11:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: To Suicide Junkie
Quote:
The way it works, for my solo games, is that my nomads can rarely develop EDW to a level to have any effect on the planet-bound, bonused AI.
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Uhm, not really. The engines all still have 20 hitpoints each.
You do know that shields will block engine disruptors in the latest patch, right?
Try throwing some shield depleters in before your engine disabling weapons.
Vs humans, you may also find players using the high quality mount to toughen up their engines, but the AIs will always use unmounted engines.
[ October 26, 2002, 22:48: Message edited by: Suicide Junkie ]
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