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Old October 27th, 2002, 12:47 AM
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Default Re: Totally Organic ship??

I produced an outline of some Ancient Techs that would allow the discoverer to produce living ship hulls. There were three different techs for Predator (fast, short range, small), Grazer(slow, larger, more efficiency) and Sessile (reef like bases) Genome Projects. The player needed level 3 to 5 biology before they could recreate the creatures encoded in the respective Genome Projects.
But then I started to wonder if they should have only organic weapons, and would it make sense to put normal weapons on them etc. Never did complete them.
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Old October 27th, 2002, 01:38 AM
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Default Re: Totally Organic ship??

My own mod "Exodus", still in the early stages of work, will have just that. For an "Organic Manipulation Paradigm" race, the hulls will be organic, the control components will be organic, just about EVERYthing will be organic. Frankly, aside from possible ruins tech, there won't be many ways in which an Organic Tech player COULD include non-organic components on ships, bases, units, or whatever.
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