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October 28th, 2002, 04:21 PM
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General
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Re: Analysis of boarding parties.
I altered the "boarding parties" entry (without knowing about this thread) and said that the crew quarters are destroyed in boarded ships.
Then someone (Geo?) changed it to this:
Quote:
The captured ship is not damaged by boarding. (unless it has a self destruct device)
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I'm sure I had it right. I observed it only Last night, several times. I don't have the game in front of me but can anyone prove it one way or the other?
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October 28th, 2002, 04:31 PM
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National Security Advisor
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Re: Analysis of boarding parties.
I changed it. I have never seen that, and in all my tests the crew quarters are not damaged.
Perhpas you are playing with the P&N mod or some other mod in which crew quarters are given security station ability, and you have a weapon that damages these?
For that matter, maybe a weapon that targets security stations in the stock game will damage crew quarters. I don't know for sure. But the boarding parties themselves will not.
Geoschmo
[ October 28, 2002, 14:35: Message edited by: geoschmo ]
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October 28th, 2002, 05:21 PM
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Shrapnel Fanatic
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Re: Analysis of boarding parties.
Well, aside from losing all of its shields, boarding parties and security stations, and any collateral damage caused while forcefully dropping the shields, no.
In P&N v3.1, Psychic crew quarters will be damaged during a capture attempt since they have the boarding defense ability added on top of their normal built-in defense.
[ October 28, 2002, 15:23: Message edited by: Suicide Junkie ]
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October 28th, 2002, 06:43 PM
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National Security Advisor
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Re: Analysis of boarding parties.
Ah, that explains it. So security stations are destroyed in a succesful boarding, even in the stock game. I had not got that far in my tests. I was just testing how many stations prevented the attempt.
And by adding the security station ability to the crew quarters in your mod, that is why D was seeing them destroyed.
Btw, SJ. When you give the crew quarters the security station ability, does it add to the inherant sec station value of the crew quarters, or replace it?
Geoschmo
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October 28th, 2002, 06:53 PM
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Re: Analysis of boarding parties.
It was Proportions. I guess PvK gave crew quarters Security Station abilities then.
Heh, learn something new every day. Today I learned this, and that I hate zombies. 
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October 28th, 2002, 07:24 PM
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Shrapnel Fanatic
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Re: Analysis of boarding parties.
It adds.
I also noticed that SE4 dosen't complain about NEGATIVE values for boarding defense ability...
You might be able to make crew quarters easier to capture, or have specific components cause a ship to be easier to capture.
EG: Kamikaze Self-destruct device. Reduces boarding defense by 100 points. That encourages enemy ships to attempt captures, and then blows them up!
If the KSDD gets destroyed, then your crew & security stations will be able to prevent capture normally.
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October 29th, 2002, 11:22 PM
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First Lieutenant
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Re: Analysis of boarding parties.
Great info fellas.
Sorry if I missed this question, but do boarding parties need to be repaired after use, similar to a device? I just noticed this in a multi-player game and it has not caught my attention until now.
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