|
|
|
 |
|

November 3rd, 2002, 01:06 AM
|
 |
Private
|
|
Join Date: Oct 2002
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
What to do with Nebulae Systems
Hello all,
I am a newbie to SEIV- Gold and was wondering what to do with nebulae systems?
Can you use the nebulae gun to destroy them, create a star and somehow form planets? or what?
Any help would be great thank you.
[ November 02, 2002, 23:07: Message edited by: Brando7778 ]
|

November 3rd, 2002, 01:15 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: What to do with Nebulae Systems
Under the Stellar Manipulation tech area, there are devices that can destroy nebulae. I think they require higher levels of it, like 5 or 6 or so. If you use one on a Nebula or system-wide Storm, it destroys it, and changes the system type from Storm to Normal. You can then create a Star in the Normal system, and build a Ring or Sheperworld out of the star. But, you cannot create any planets in the system.
|

November 3rd, 2002, 01:28 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: What to do with Nebulae Systems
The component used to destroy a nebula is called a Nebulae Graviton Emitter and it requires Stellar Manipulation 6.
|

November 3rd, 2002, 01:34 AM
|
 |
Private
|
|
Join Date: Oct 2002
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What to do with Nebulae Systems
Thank you for your help, one more question tho--
How do you create a Ring or Sheperworld from the star after you destroy the nebulae?
|

November 3rd, 2002, 01:41 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: What to do with Nebulae Systems
You need to move ships with Space Yard components on them in the same sector (square) as the star. Then, you need to build a bunch of Starbases. Each Starbase must have 1 of a certain component on them. To build a Ringoworld, you need the following number of components:
1 Ring World Placement Generator
5 Planetary Gravity Plating
5 Hyper - Density Cables
Since all of these components are 2000 kT, you will need to put them all on different Starbases.
For a Sphereworld, you need:
1 Shpereworld Placement Generator
10 Planetary Gravity Plating
10 Hyper - Density Cables
It is more effecient to build 11 (or 21 for a SW) Base Spaceyards in the sector with the star, so that you can have them all coordinated to build the necessary Starbases and have them done on the same turn. The components cost a huge amount of resources, and don't do anything by themselves, so having the Plating and Cables sitting around waiting for the Generator (which costs a lot more) to be built wastes a lot of resources in maintenance.
Once the necessary components are available, select the Starbase with the Generator on it and then hit the Stellar Manipulation button (b hotkey) and build the RW or SW.
If you built the BSYs, then you now have a massive planet with 11 or 21 BSYs over it to start building defenses already. 
|

November 3rd, 2002, 02:15 AM
|
 |
Private
|
|
Join Date: Oct 2002
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What to do with Nebulae Systems
This is awesome, thank you Imperator Fyron, much appreciated. :-)
|

November 3rd, 2002, 03:23 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What to do with Nebulae Systems
You can also just put the queues on hold right before it woud normally complete, the flyign space yards are nice because you don't have to leave them there for the rest of their lives.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

November 3rd, 2002, 04:05 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: What to do with Nebulae Systems
Quote:
Originally posted by Skulky:
You can also just put the queues on hold right before it woud normally complete, the flyign space yards are nice because you don't have to leave them there for the rest of their lives.
|
Both strategies have their pros and cons. With the BSYs, you can build a ton of Weapons Platforms right away to protect the new RW/SW colony. 
|

November 3rd, 2002, 04:26 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What to do with Nebulae Systems
"With the BSYs, you can build a ton of Weapons Platforms right away to protect the new RW/SW colony."
You can do that with ships too- and they don't have to be built on-site.
The only difference is the bases get 50% maintance reduction and the ships can be moved away when you're done.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 3rd, 2002, 05:11 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: What to do with Nebulae Systems
Redundant post
I often destroy the nebula, and create a star. Later I come back and make a Ring World.
[ November 03, 2002, 03:30: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|