.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 3rd, 2002, 01:06 AM
Brando7778's Avatar

Brando7778 Brando7778 is offline
Private
 
Join Date: Oct 2002
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Brando7778 is on a distinguished road
Default What to do with Nebulae Systems

Hello all,

I am a newbie to SEIV- Gold and was wondering what to do with nebulae systems?

Can you use the nebulae gun to destroy them, create a star and somehow form planets? or what?

Any help would be great thank you.

[ November 02, 2002, 23:07: Message edited by: Brando7778 ]
Reply With Quote
  #2  
Old November 3rd, 2002, 01:15 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: What to do with Nebulae Systems

Under the Stellar Manipulation tech area, there are devices that can destroy nebulae. I think they require higher levels of it, like 5 or 6 or so. If you use one on a Nebula or system-wide Storm, it destroys it, and changes the system type from Storm to Normal. You can then create a Star in the Normal system, and build a Ring or Sheperworld out of the star. But, you cannot create any planets in the system.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old November 3rd, 2002, 01:28 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: What to do with Nebulae Systems

The component used to destroy a nebula is called a Nebulae Graviton Emitter and it requires Stellar Manipulation 6.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old November 3rd, 2002, 01:34 AM
Brando7778's Avatar

Brando7778 Brando7778 is offline
Private
 
Join Date: Oct 2002
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Brando7778 is on a distinguished road
Default Re: What to do with Nebulae Systems

Thank you for your help, one more question tho--

How do you create a Ring or Sheperworld from the star after you destroy the nebulae?
Reply With Quote
  #5  
Old November 3rd, 2002, 01:41 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: What to do with Nebulae Systems

You need to move ships with Space Yard components on them in the same sector (square) as the star. Then, you need to build a bunch of Starbases. Each Starbase must have 1 of a certain component on them. To build a Ringoworld, you need the following number of components:

1 Ring World Placement Generator
5 Planetary Gravity Plating
5 Hyper - Density Cables

Since all of these components are 2000 kT, you will need to put them all on different Starbases.

For a Sphereworld, you need:

1 Shpereworld Placement Generator
10 Planetary Gravity Plating
10 Hyper - Density Cables

It is more effecient to build 11 (or 21 for a SW) Base Spaceyards in the sector with the star, so that you can have them all coordinated to build the necessary Starbases and have them done on the same turn. The components cost a huge amount of resources, and don't do anything by themselves, so having the Plating and Cables sitting around waiting for the Generator (which costs a lot more) to be built wastes a lot of resources in maintenance.

Once the necessary components are available, select the Starbase with the Generator on it and then hit the Stellar Manipulation button (b hotkey) and build the RW or SW.

If you built the BSYs, then you now have a massive planet with 11 or 21 BSYs over it to start building defenses already.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old November 3rd, 2002, 02:15 AM
Brando7778's Avatar

Brando7778 Brando7778 is offline
Private
 
Join Date: Oct 2002
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Brando7778 is on a distinguished road
Default Re: What to do with Nebulae Systems

This is awesome, thank you Imperator Fyron, much appreciated. :-)
Reply With Quote
  #7  
Old November 3rd, 2002, 03:23 AM
Skulky's Avatar

Skulky Skulky is offline
Second Lieutenant
 
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
Skulky is on a distinguished road
Default Re: What to do with Nebulae Systems

You can also just put the queues on hold right before it woud normally complete, the flyign space yards are nice because you don't have to leave them there for the rest of their lives.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
Reply With Quote
  #8  
Old November 3rd, 2002, 04:05 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: What to do with Nebulae Systems

Quote:
Originally posted by Skulky:
You can also just put the queues on hold right before it woud normally complete, the flyign space yards are nice because you don't have to leave them there for the rest of their lives.
Both strategies have their pros and cons. With the BSYs, you can build a ton of Weapons Platforms right away to protect the new RW/SW colony.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #9  
Old November 3rd, 2002, 04:26 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: What to do with Nebulae Systems

"With the BSYs, you can build a ton of Weapons Platforms right away to protect the new RW/SW colony."

You can do that with ships too- and they don't have to be built on-site.

The only difference is the bases get 50% maintance reduction and the ships can be moved away when you're done.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #10  
Old November 3rd, 2002, 05:11 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: What to do with Nebulae Systems

Redundant post

I often destroy the nebula, and create a star. Later I come back and make a Ring World.

[ November 03, 2002, 03:30: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.