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November 4th, 2002, 12:48 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New Version of the modlauncher
Finally! Takes a year to get a new Version.  j/k
Nice work!
Actually, could you add something that reads the Version of SE4 for the "None" mod selection in the Version field? It would make it easier when dealing with multiple instances of the launcher for different Versions of SE4.
[ November 03, 2002, 22:51: Message edited by: Imperator Fyron ]
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November 4th, 2002, 01:44 AM
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Sergeant
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Re: New Version of the modlauncher
You can expect that in next years mod-launcher
Nah, I've decided to do it now.
Minor change in this Version is that it now shows the Version of SE4 rather than N/A
Provided the format of the History.txt doesn't change (i.e. 3 lines then "Version x.xx")
this will work just fine
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November 4th, 2002, 02:14 AM
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Shrapnel Fanatic
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Re: New Version of the modlauncher
Cool. Even better.  Thanks!
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November 4th, 2002, 03:44 AM
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Brigadier General
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Re: New Version of the modlauncher
Matryx, or anybody else when you use the modpicker: does the modpicker seem to flicker, or distort?
Cause it is with mine and I'd like to know if this is just my problem.
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November 4th, 2002, 04:06 AM
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Shrapnel Fanatic
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Re: New Version of the modlauncher
That is from the auto-refreshing of savegames and mods in the list.
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November 4th, 2002, 04:12 AM
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National Security Advisor
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Re: New Version of the modlauncher
Sweet! I especially like the stock Version n umber display. Thank you. And if he ever does put the number in a different place we can always edit the history file to make it work.
[ November 04, 2002, 02:13: Message edited by: geoschmo ]
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November 4th, 2002, 05:36 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: New Version of the modlauncher
I've got to start using this program more! I don't why I keep editing the path.txt file as often as I do. Stupidity mostly.
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