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November 5th, 2002, 02:40 AM
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BANNED USER
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Re: New Version of the modlauncher
Matryx ,
Very nice, Thanks.
My own request is due to my vision.
It is easier for all people, (and me especially), to read sans serif fonts on a computer screen.
Interestingly it is earier for people to read serif fonts on hard copy.
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November 4th, 2002, 09:59 PM
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Sergeant
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Re: New Version of the modlauncher
Gryphin.
Are you asking me to use a sans serif font?
Because the launcher *attempts* to use the SE4 font.
Try copying the SE4 fonts you your winnt/fonts or windows/fonts or winxp/fonts (whichever is relevant) and restart your machine.
(Futurist Medium I think it is, but basically everything in the SE4 fonts directory)
[ November 04, 2002, 20:01: Message edited by: Matryx ]
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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November 4th, 2002, 11:06 PM
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Sergeant
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Re: New Version of the modlauncher
*Another Version*
This one removed the flicker effect.
1036443856.zip
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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November 5th, 2002, 12:05 AM
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Brigadier General
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Re: New Version of the modlauncher
yay. See ya next year. I hope you create previews of the galaxy map 
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November 5th, 2002, 10:51 AM
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Sergeant
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Re: New Version of the modlauncher
lol
So the next "feature" is a built in scenario / map editor
Somehow I think that's a little beyond my scope 
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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November 6th, 2002, 02:27 AM
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BANNED USER
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Re: New Version of the modlauncher
Matryx ,
Thanks, I'll try moving the fonts.
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November 6th, 2002, 11:04 AM
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Shrapnel Fanatic
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Re: New Version of the modlauncher
The auto-refreshing is actually pretty annoying. Sometimes, it refreshes it right before I click on "Load Game," and so it doesn't load the right game.
When modding, it is annoying because it refreshes itself back to None between the time I load the mod, test something, and then go to reload the mod to test another thing out.
I suggest that you instead add a "refresh" button that performs the refreshing feature instead of forcing it every so many seconds. Or, you could have the selections remain on whatever mod and/or savegame was Last selected, and not go back to the first item in the list.
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