|
|
|
 |

December 10th, 2002, 07:47 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: New Version of the modlauncher
Couldn't you have it refresh only if there hasn't been a mouse movement or button press within 10 seconds or so?
That would help to avoid refreshing while people are typing...
You could also not refresh while a text box has the focus.
__________________
Things you want:
|

December 10th, 2002, 08:46 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Version of the modlauncher
Or refresh at a lower rate (like 5-10 min. or so). There's a statistically lower chance of being hit by it (unless you're me). Include a refresh button for impatient people. 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

December 11th, 2002, 04:49 AM
|
 |
Sergeant
|
|
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Version of the modlauncher
Ahh.. well to prevent problems with refreshing the directory list (you can hot swap mods on the fly) it calls the reselection function on the list.
Because of the way delphi works I can't change the way it reselects the item in the list to "not call" this refreshing function.
I can however increase the duration of the refresh, which I will tomorrow night.
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -( HERE)-
|

December 11th, 2002, 04:58 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: New Version of the modlauncher
Well, just don't reselect, or do anything when the user is typing then.
If (currenttime - Lastinputtime > 10 seconds and refreshwanted = true) then call(reselect)
__________________
Things you want:
|

December 11th, 2002, 05:02 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: New Version of the modlauncher
Matryx, is there some reason you can't just have it not auto-refresh at all? The only reason for needing a refresh is to have new mod folders and new games show up. Can't you just add a manual refresh button and get rid of the auto refresh?
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

December 11th, 2002, 07:48 PM
|
 |
Sergeant
|
|
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Version of the modlauncher
Yes.. there's no good place for a refresh button
Good suggestion though Geo.
I shall make that change.
I'll stick a button in the titlebar to refresh both lists whenever the user wants to click it.
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -( HERE)-
|

December 11th, 2002, 08:17 PM
|
 |
Sergeant
|
|
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Version of the modlauncher
Ok. New Version.
Automatic Refresh Removed.
Manual Refresh mode added in the form of a button near the top.
Incidentally, if anyone has a better suggestion of the position, then e-mail me a screenshot of your suggested layout
HERE
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -( HERE)-
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|