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November 4th, 2002, 09:35 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: What To Do With a Dead Star?
Hey, I think (Oh, I now that is objectionable to some of you)  what you should do, is just ignore it. It may go away!!
mlmbd 
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November 4th, 2002, 10:01 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: What To Do With a Dead Star?
To get rid of it could you just mod it out?
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November 4th, 2002, 10:30 PM
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Second Lieutenant
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Join Date: Jul 2002
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Re: What To Do With a Dead Star?
Quote:
Originally posted by Atrocities:
You create a space yard ship, usually a baseship, and put a construction yard on it. Then use it to build remote bases.
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Cruiser Hulls work remarkably well, too.
Bridge, LS, Quarters, one Solar Panel, a Spaceyard, fill the remaining space with engines (3 or 5, I forget how many LS/CQ a Cruser needs). You have the minimum needed to (slowly) move that Spaceyard about; the supply storage can be refilled during the (oft-lengthy) construction projects.
Much cheaper, especially in terms of research, than waiting for BAseships. Spaceyard ocmponents ARE only 400kT, after all. 
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Download the Small Ships mod, v0.1b Beta 2.
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November 5th, 2002, 12:08 AM
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Brigadier General
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Join Date: Dec 2001
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Re: What To Do With a Dead Star?
Quote:
Originally posted by Pax:
Bridge, LS, Quarters, one Solar Panel, a Spaceyard, fill the remaining space with engines (3 or 5, I forget how many LS/CQ a Cruser needs). You have the minimum needed to (slowly) move that Spaceyard about; the supply storage can be refilled during the (oft-lengthy) construction projects.
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Or with 1 Master Computer, 6 Engines, 1 SY, and 1 Quantum reactor. Expensive, but it works best for me.
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November 5th, 2002, 01:23 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: What To Do With a Dead Star?
Claim the system, then trade it off to the AI for something useful.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 5th, 2002, 01:41 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: What To Do With a Dead Star?
Quote:
Originally posted by Pax:
Bridge, LS, Quarters, one Solar Panel, a Spaceyard, fill the remaining space with engines (3 or 5, I forget how many LS/CQ a Cruser needs).
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The Cruiser Hull with space yard will hold 5 engines and nothing else -- it's all I ever use that ship size for anyway. Your solar panels would make it hold 4 engines. I usually put 5 on and leave it at that. It can return to resupply once it's done building that base. I usually turn on emergency build, so I have a year to waste for the resupply and travel time.
If I wanted it to accompany my fleet, then I'd probably use the battle ship hull - so it could hold max engines, solar sail, and not slow the fleet down.
[ November 05, 2002, 02:00: Message edited by: Arkcon ]
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November 5th, 2002, 05:12 AM
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Private
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Join Date: Oct 2002
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Re: What To Do With a Dead Star?
Thanks everyone for your help, much appreciated. I guess I'll just use it as a base :-)
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