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November 9th, 2002, 10:22 AM
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Private
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Join Date: Nov 2002
Posts: 40
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Re: Resouce Converters
Thanks for the replies! I've been playing this game for about a year and am now in 4 pretty serious games and the tournament. The PBW site is really great.
Thanks again!
Unco
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November 11th, 2002, 07:30 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Resouce Converters
Soon to be 3 pretty serious games....
Quote:
Originally posted by Unco:
am now in 4 pretty serious games and the tournament.
Unco
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November 11th, 2002, 07:44 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Resouce Converters
BTW will AI ever use RC?
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November 12th, 2002, 11:40 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Resouce Converters
Quote:
Originally posted by Andrés Lescano:
BTW will AI ever use RC?
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The AI? No, of course not. 
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 12th, 2002, 12:11 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Resouce Converters
That's a shame, you'd think the maths would be fairly easy to code. All you need to look at are the current levels of the 3 resources in relation to some threshold figure below which the AI won't let its resource levels fall.
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November 12th, 2002, 10:47 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Resouce Converters
ahh just open source the game... then k-m can add it...
__________________
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 13th, 2002, 05:41 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Resouce Converters
Yeah, this is a problem akin to the 'infinite RATE of supply generation' for the Quantum Reactor. Even if it can generate supplies forever, there really ought to be a limit to how much it can create per turn. Similarly, it's all well and good that the ConVersion Facility can change one resource into another. But surely it has to have a limited rate of progress? Another little something we have to persuade MM to fix. 
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