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  #1  
Old November 12th, 2002, 08:01 AM
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Default Components that do not work

For entertainment purposes only please, gentlemen. Please feel free to add you own.

------------------------------------------------
Name := Pirate Wenching Crew
Description := Suicide_Junkie's Space Pirates were well known for their planetary conquests.
Pic Num := 65
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 200
Cost Organics := 200
Cost Radioactives := 100
Vehicle Type := Ship\Base
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2024
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Is A Pirate
Tech Level Req 1 := 1
Tech Area Req 2 := Wenching and Mayhem
Tech Level Req 2 := 2
Number of Abilities := 2
Ability 1 Type := Boarding Attack
Ability 1 Descr := Provides 40 Battle-Hardened, Lusty, Swashbucklers for Boarding Attacks and general mayham.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Ability 2 Type := Change Population - System
Ability 2 Descr := Unexpected, and possibly unappreciated, increase in population growth on every inhabited planet in this system as long as wenching ship remains.
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0
Weapon Type := None
------------------------------------------------

CombatSquirrel
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  #2  
Old November 12th, 2002, 08:05 AM
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Default Re: Components that do not work

LOL! Are you sure that change population in system ability doesn't work on a component?
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  #3  
Old November 17th, 2002, 04:31 PM
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Default Re: Components that do not work

Oh yeah,

Pretty gosh darn sure.

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  #4  
Old November 19th, 2002, 02:59 AM
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Default Re: Components that do not work

Or perhaps....
-------------------------------------------------
Name := Ork Gladiator Pits
Description := Huge Civic Center for the masses to witness the most
violent and gory deaths imaginable.
Facility Group := Population Support
Facility Family := 26
Roman Numeral := 0
Restrictions := None
Pic Num := 28
Cost Minerals := 2000
Cost Organics := 4000
Cost Radioactives := 1000
Number of Tech Req := 1
Tech Area Req 1 := Is an Ork race
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Planet - Change Population Happiness
Ability 1 Descr := Bread and Circuses for the masses - pacifies the population. (Only 1 facility per system effective).
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Change Population - System
Ability 2 Descr := The population of every planet in the system loses 1 population unit per turn to feed the blood frenzy of the Pits
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0
-------------------------------------------------

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  #5  
Old November 19th, 2002, 11:12 AM
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Default Re: Components that do not work

OK, I'm crap at modding so this probably won't look very authentic, but...

Name := Viking Mead Hall
Description := Combined brewery and drinking establishment.
Facility Group := Population Support
Facility Family := 26
Roman Numeral := 0
Restrictions := None
Pic Num := 28
Cost Minerals := 2000
Cost Organics := 3000
Cost Radioactives := 1
Number of Tech Req := 1
Tech Area Req 1 := Is Nordic
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := System- Change Population Happiness
Ability 1 Descr := A drunk Viking is a happy Viking.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := System- Random ship movement
Ability 2 Descr := All ships in the system will be moved one sector in a random direction each turn, as a result of drunken crews.
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0
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  #6  
Old November 19th, 2002, 11:45 AM
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Default Re: Components that do not work

Name := Sonic Wave Generator I
Description := Emmits powerful, high frequency sound waves at enemy ships. Will almost always hit the enemy ship.
Pic Num := 3821
Tonnage Space Taken := 30
Tonnage Structure := 30
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2027
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sonic Weapons
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Torp
Weapon Display := 19
Weapon Modifier := 500
Weapon Sound := sonic.wav
Weapon Family := 250

Note: 1 damage included so it is technically a weapon in SE4 terms.

==================================================

Name := Tin-foil Armor I
Description := Standard tin-foil armor used to protect a ship from physical damage.
Pic Num := 28
Tonnage Space Taken := 100
Tonnage Structure := 1
Cost Minerals := 0
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 10
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Tin-Foil Armor
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := None

==================================================

Name := Cloth Solar Sail I
Description := Uses winds to generate extra movement for a ship.
Pic Num := 129
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship
Supply Amount Used := 0
Restrictions := None
General Group := Engines
Family := 42
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Cloth Harnessing
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Extra Movement Generation
Ability 1 Descr := Generates 6 bonus movement point (only 0 components per ship effective).
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := None

==================================================

Name := Microsoft Computer Core I
Description := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions, made by Microsoft. Warning: Users must adhere to all terms of the EULA. Microsoft is guaranteed to stamp out the computer software/hardware of other companies.
Pic Num := 3
Tonnage Space Taken := 60
Tonnage Structure := 1
Cost Minerals := 40000
Cost Organics := 10000
Cost Radioactives := 10000
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Vehicle Control
Family := 8
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Windoze Computers
Tech Level Req 1 := 1
Number of Abilities := 4
Ability 1 Type := Master Computer
Ability 1 Descr := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Offense Minus
Ability 2 Descr := Latest drivers from Microsoft give a 25% penalty to hit.
Ability 2 Val 1 := 25
Ability 2 Val 2 := 0
Ability 3 Type := Combat To Hit Defense Minus
Ability 3 Descr := Latest drivers from Microsoft give a 25% penalty to be hit.
Ability 3 Val 1 := 25
Ability 3 Val 2 := 0
Ability 4 Type := Anti-Scanner Jammer
Ability 4 Descr := Advanced security algorithms allow hackers to get into the system easily.
Ability 4 Val 1 := 0
Ability 4 Val 2 := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Only Master Computers
Weapon Reload Rate := 3
Weapon Display Type := Beam
Weapon Display := 12
Weapon Modifier := 0
Weapon Sound := virus.wav
Weapon Family := 39

[ November 19, 2002, 10:02: Message edited by: Imperator Fyron ]
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  #7  
Old November 19th, 2002, 03:06 PM
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Default Re: Components that do not work

Quote:
Name := Sonic Wave Generator I
In space no-one can hear your weapon scream.

Quote:
Name := Microsoft Computer Core I
Limitation: Ship becomes slower over time (loss of one movement point per turn) until the Microsoft Computer Core is rebooted. (Add component ability reboot computer)
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  #8  
Old November 19th, 2002, 03:10 PM
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Default Re: Components that do not work

[quote]Originally posted by Perrin:
quote:


Quote:
Name := Microsoft Computer Core I
Limitation: Ship becomes slower over time (loss of one movement point per turn) until the Microsoft Computer Core is rebooted. (Add component ability reboot computer)

LOL speeking of re-booting...give me a few I'll be back
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  #9  
Old November 20th, 2002, 06:41 AM
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Default Re: Components that do not work

Name := David's Stellar Slingshot
Description := Slingshot used to shoot little pebbles across the lightyears, accurate to the 1/2 lightyear, constrained range as well.
Pic Num := 99
Tonnage Space Taken := 120
Tonnage Structure := 20
Cost Minerals := 20
Cost Organics := 450
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 2
Restrictions := None
General Group := Ancient Weapons
Family := 10
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Ancient Slings
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Stellar Sling
Ability 1 Descr := Slings small debris far.
Ability 1 Val 1 := 25 (light years
Ability 1 Val 2 := 0
Weapon Type := InDirect Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000
Weapon Damage Type := Normal
Weapon Reload Rate := 200
Weapon Display Type := Sling
Weapon Display := 19
Weapon Modifier := 0
Weapon Sound := david&goliath.wav
Weapon Family := 102

---------------------------------------

Name := Hitchhiker's Guide to the Galaxy
Description := Don't Panic
Pic Num := 12
Tonnage Space Taken := 1
Tonnage Structure := 0
Cost Minerals := 10
Cost Organics := 10
Cost Radioactives := 10
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := Only one per person per lifetime per dimension
General Group := Books
Family := 12
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Guide
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Encyclopedianess
Ability 1 Descr := causes a lack of panic
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := none
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  #10  
Old November 20th, 2002, 07:39 AM
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Default Re: Components that do not work

Quote:
Originally posted by Perrin:
quote:
Name := Sonic Wave Generator I
In space no-one can hear your weapon scream.
Exactly!
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