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November 14th, 2002, 05:40 PM
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National Security Advisor
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Inaccurate intel?
I ran a series of Covert Reacons on an enemy homeworld; they all reported the same thing. Planet has x this facility x this facility, x this facility and no cargo.
Sweet, I think, no weapons platforms. I go in..and there are 21 small weapon platforms, 36 troops, and 4 medium fighters on the surface!
Anyone have any idea what's going on? Even the covert recon from this turn insists nothing is there..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 14th, 2002, 06:18 PM
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Second Lieutenant
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Re: Inaccurate intel?
Here's an idea:
Are there any FREIGHTERS in orbit? Anythign at all with the transport capacity to LIFT that many WPlats and troops ... ?
If so ... perhaps the guy is manually loading everything from the planet at the end of his turn ... then giving the freighters orders to DROP the cargo back on the planet on day 1.
IF so, and -=IF=- intelligence activities occur on "day zero" of the month ... that could explain your innacurate reports right there. When the world is scouted, it has no WPlats, no troops, etc.
A few hours later, the whole schmear is offloaded from the orbiting freighters (again), in time to play catch-the-plasma-bolt with your fleet(s) ...
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November 14th, 2002, 06:43 PM
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Re: Inaccurate intel?
It's an AI, and I doubt the AI is that sneaky.  There *are* transports in orbit, but they're minelayers.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 15th, 2002, 01:10 AM
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General
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Re: Inaccurate intel?
I have never seen that report say there was any cargo on a world.
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Cap'n Q
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November 15th, 2002, 01:39 AM
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Brigadier General
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Re: Inaccurate intel?
Execute them and hire new ones; loyal ones with mind conditioning.
What's omnipotency for if you can't even hire good spys? 
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November 15th, 2002, 10:24 PM
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Re: Inaccurate intel?
heh. In the end it didn't matter. I got the world, by sending in a huge wave of transports.  A bunch of them got shot down before dropping the troops, but enough got through. Here's the interesting part: I took the planet, intact. But there are still enemy troops on the world trying to take it back!
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 15th, 2002, 10:41 PM
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National Security Advisor
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Re: Inaccurate intel?
Quote:
Originally posted by Phoenix-D:
Here's the interesting part: I took the planet, intact. But there are still enemy troops on the world trying to take it back!
Phoenix-D
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Huh? How is this possible? Did the planet have troops in the build queue that were finished at the same time you captured the planet or something? I have never heard of this happening before.
Geoschmo
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November 15th, 2002, 11:05 PM
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Re: Inaccurate intel?
It's the Proportions mod, if that helps..what I got was these ground combat Messages:
4 stalemates with me attacking
1 we have won
1 the sergetti are attacking, stalemate
I checked the AI's log report, and 6 troops were constructed during the turn. However, it has *10* of those troops on the planet, so it can't be just that unless..wait, there's a troop transport in orbit. Checking the replay, it ran for the corner as my ships approached. They unloaded their troops, then it approached and ran for the corner again. So that explains that I guess.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 15th, 2002, 11:17 PM
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National Security Advisor
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Re: Inaccurate intel?
Ok, so the troops he built were actually from the turn before probably, since construction happens after combat. That does make sense then.
Geoschmo
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November 16th, 2002, 08:25 AM
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Major General
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Re: Inaccurate intel?
Does intel show cargo on the planet? Not just facilities?
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