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Old November 20th, 2002, 06:27 PM
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Default Re: mod questions - PD, bridges

Quote:
Originally posted by spoon:
If you mod a ship vehicle size so that it requires 1 bridge, 0 Life support, and 0 Crew Quarters, that the ship will only have 1 movement if it doesn't have any Life Support or Crew Quarters? (work-around seems to be to put the LS and QC ability in the bridge - though I wonder if this will cause problems for ai ship construction).
Yes, unfortunatly this is true. However, I think a better solution is to give the LS and CQ abilities to the hull itself rather than change the bridge component that will be used for other ships that do require LS and CQ. Giving the abilities to the hull should not cause any AI problems and wont give an advantage to the players either as giving it to the bridge comp will.

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Old November 20th, 2002, 06:34 PM
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Default Re: mod questions - PD, bridges

Quote:
Originally posted by spoon:
If you mod Point-Defense so that it targets ships instead of seekers/sats/fighters/drones, that it will function like a direct fire weapon instead of like a point-defense weapon (ie, it won't automatically fire when a ship gets into range, but will fire during your ships combat turn instead).
This is also correct. There is currently no way to give a weapon "opportunity fire" except against units. Whatever check the program goes through when deciding whether to fire PDC only takes place when units move into range, not when ships do.

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