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November 24th, 2002, 08:57 AM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
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Re: Are Events Too Rare?
I wish there were better events. that's all. o and events that are conditional. I'm really into conditionals. I'm also going to sleep.
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November 24th, 2002, 08:58 AM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
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Re: Are Events Too Rare?
Quote:
Originally posted by dumbluck:
Eyecandy mod on the gold cd has LOTS more events, as well as other goodies.
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thanks, i will check it out.
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November 25th, 2002, 02:30 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Are Events Too Rare?
Just remember that when it comes to catastophic events, a human player can deal with them better than the AI. Also, if events are evenly distributed, there are likely more AI's than humans, which is again, more benefit for you. Unless we do get some good events.
I remember the first time I turned on event frequency to high. It was the first time I beat the AI. I thought I was sooooo bad@$$, beating the Chrysonite -- I didn't notice they were losing population to plagues until they were gone.
Built my first sphereworld in that game -- lost it a few turns later to an anarchy group. Heh.
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November 24th, 2002, 09:55 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Are Events Too Rare?
Wow, I have been away for a couple of months and there are a lot of new people here.
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November 24th, 2002, 10:43 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Are Events Too Rare?
One problem with creating good events is that it devalues the Lucky racial trait (50% less chance of events, no discrimination). This could be gotten around by adding a good or bad tag to each event; good events would be 50% more likely to happen to luck races.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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November 24th, 2002, 11:03 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Are Events Too Rare?
Quote:
One problem with creating good events is that it devalues the Lucky racial trait
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At least one of the events mods was designed with the same ratio of good and bad events as the stock files. (I forget offhand which one[s].)
I've played exactly one solo game with Medium frequency/Catastrophic severity events. That was way too often for my tastes; I had two planets destroyed within three years of each other.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 25th, 2002, 01:15 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Are Events Too Rare?
Weird, I always crank event frequency to the maximum and still they hardly ever happen... sure, an occasional warp point will close or a meteor will strike, and once in a blue moon a planet or star will blow up... maybe I'm used to MOO2 where events happened almost every other turn, I guess... damn hacker took over my keyboard and is inserting "the" and "but" into random places on Internet Explorer, I'll see if switching to Mozilla will help...  but
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