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Old November 27th, 2002, 04:28 AM
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Default Re: game styles

Quote:
Originally posted by Imperator Fyron:
Spoon, I assume that you are implying the use of retro-series builds there, and discounting BSYs. DUC and PPB ships can be retro-series built just as easily as Organic ships can. Sure you can build them faster, but pound-for-pound, they do not match up to normal ships in combat.
Handeled correctly, an organic race can build ships roughly twice as fast as an otherwise identical non-organic race without doing any sort of retrofit series stuff. And you can support more in maintenance. Yes it may be true that you lost 3 ships for every 2 the other guy loses, but when you can build 2 or 3 for every one he can, it's very easy to overwhelm them.

It doesn't matter how many ships each of you loses, it only matters who runs out first.

That being said, the organic race alone is definetly not an uber-race.

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Old November 27th, 2002, 05:12 AM
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Default Re: game styles

And just how would you handle building ships twice as quickly, while still maintaining all those vital components that cost only minerals?
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Old November 27th, 2002, 05:30 AM
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Default Re: game styles

Silly rabbit. If build times are faster, it's because the design costs fewer minerals. If costs are more evenly spread across min/org/rad, then maintenance will be more evenly spread out as well.
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Old November 27th, 2002, 05:51 AM
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Default Re: game styles

Wow, you mean lower costs give shorter build times?

That does not answer the question of how you get half the build time while still maintaining the essentials on the ship.
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Old November 27th, 2002, 06:06 AM
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Default Re: game styles

Do you mean maintain as in ship maintenance, or maintain as in continue to meet some standard of performance? I ***_u_me that you mean paying for bridge/ls/qc when you say vital components. I'm saying that since the rest of the ship costs less in minerals, one can afford to pay for more b/ls/qc comps. Are we yanking on different ropes here?
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Old November 27th, 2002, 06:10 AM
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Default Re: game styles

I mean by still keeping all the costs from the essential components on the ship (includes ECM, CS, PDC, Solar Sail, Engines, Stealth Armor (and Scattering for larger ships), etc. in addition to B/LS/CQ). I didn't mean anything about per turn maintenance.
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Old November 27th, 2002, 06:34 AM

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Default Re: game styles

Running a quick full-tech test..
A standard, APB armed Battleship:
B/2LS/2CQ 5 Quantum Engines 3 Phased V
CS/ECM III Scattering/Stealth Solar Sail 6 APB XII
Costs: 16450/200/2240
5 turn build time

Standard Organic Battleship:
Same except 5 OA/7 Lightning Ray/1 Parsite
Costs: 9300/7150/800
3 turn build time

EDIT: playing around in the simulator says it can go either way; pitted 3 of the first against 5 of the second.

Phoenix-D

[ November 27, 2002, 04:36: Message edited by: Phoenix-D ]
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